/******************************************************************************************* * * raylib [textures] example - N-patch drawing * * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * * This example has been created using raylib 2.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2016 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); Vector2 mousePosition; Vector2 origin = {0.0f, 0.0f}; // The location and size of the n-patches. Rectangle dstRec1 = {480.0f, 160.0f, 32.0f, 32.0f}; Rectangle dstRec2 = {160.0f, 160.0f, 32.0f, 32.0f}; Rectangle dstRecH = {160.0f, 93.0f, 32.0f, 32.0f}; // this rec's height is ignored Rectangle dstRecV = {92.0f, 160.0f, 32.0f, 32.0f}; // this rec's width is ignored // A 9-patch (NPT_9PATCH) changes its sizes in both axis NPatchInfo ninePatchInfo1 = {(Rectangle){0.0f, 0.0f, 64.0f, 64.0f}, 12, 40, 12, 12, NPT_9PATCH }; NPatchInfo ninePatchInfo2 = {(Rectangle){0.0f, 128.0f, 64.0f, 64.0f}, 16, 16, 16, 16, NPT_9PATCH }; // A horizontal 3-patch (NPT_3PATCH_HORIZONTAL) changes its sizes along the x axis only NPatchInfo h3PatchInfo = {(Rectangle){0.0f, 64.0f, 64.0f, 64.0f}, 8, 8, 8, 8, NPT_3PATCH_HORIZONTAL }; // A vertical 3-patch (NPT_3PATCH_VERTICAL) changes its sizes along the y axis only NPatchInfo v3PatchInfo = {(Rectangle){0.0f, 192.0f, 64.0f, 64.0f}, 6, 6, 6, 6, NPT_3PATCH_VERTICAL }; SetTargetFPS(60); //--------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- mousePosition = GetMousePosition(); // resize the n-patches based on mouse position. dstRec1.width = mousePosition.x - dstRec1.x; dstRec1.height = mousePosition.y - dstRec1.y; dstRec2.width = mousePosition.x - dstRec2.x; dstRec2.height = mousePosition.y - dstRec2.y; dstRecH.width = mousePosition.x - dstRecH.x; dstRecV.height = mousePosition.y - dstRecV.y; // set a minimum width and/or height if (dstRec1.width < 1.0f) dstRec1.width = 1.0f; if (dstRec1.width > 300.0f) dstRec1.width = 300.0f; if (dstRec1.height < 1.0f) dstRec1.height = 1.0f; if (dstRec2.width < 1.0f) dstRec2.width = 1.0f; if (dstRec2.width > 300.0f) dstRec2.width = 300.0f; if (dstRec2.height < 1.0f) dstRec2.height = 1.0f; if (dstRecH.width < 1.0f) dstRecH.width = 1.0f; if (dstRecV.height < 1.0f) dstRecV.height = 1.0f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // Draw the n-patches DrawTextureNPatch(nPatchTexture, ninePatchInfo2, dstRec2, origin, 0.0f, WHITE); DrawTextureNPatch(nPatchTexture, ninePatchInfo1, dstRec1, origin, 0.0f, WHITE); DrawTextureNPatch(nPatchTexture, h3PatchInfo, dstRecH, origin, 0.0f, WHITE); DrawTextureNPatch(nPatchTexture, v3PatchInfo, dstRecV, origin, 0.0f, WHITE); // Draw the source texture DrawRectangleLines( 5, 88, 74, 266, BLUE); DrawTexture(nPatchTexture, 10, 93, WHITE); DrawText("TEXTURE", 15, 360, 10, DARKGRAY); DrawRectangle( 10, 10, 250, 73, Fade(SKYBLUE, 0.5)); DrawRectangleLines( 10, 10, 250, 73, BLUE); DrawText("9-Patch and 3-Patch example", 20, 20, 10, BLACK); DrawText(" Move the mouse to stretch or", 40, 40, 10, DARKGRAY); DrawText(" shrink the n-patches.", 40, 60, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(nPatchTexture); // Texture unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }