#version 100 precision mediump float; // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; // Input uniform values uniform sampler2D texture0; uniform vec4 colDiffuse; // NOTE: Add here your custom variables void main() { // Texel color fetching from texture sampler vec4 texelColor = texture2D(texture0, fragTexCoord); // NOTE: Implement here your fragment shader code gl_FragColor = texelColor*colDiffuse; }