/******************************************************************************************* * * raylib [shapes] example - bouncing ball * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main(void) { // Initialization //--------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - bouncing ball"); Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; Vector2 ballSpeed = { 5.0f, 4.0f }; int ballRadius = 20; bool pause = 0; int framesCounter = 0; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) pause = !pause; if (!pause) { ballPosition.x += ballSpeed.x; ballPosition.y += ballSpeed.y; // Check walls collision for bouncing if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; } else framesCounter++; //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawCircleV(ballPosition, ballRadius, MAROON); DrawText("PRESS SPACE to PAUSE BALL MOVEMENT", 10, GetScreenHeight() - 25, 20, LIGHTGRAY); // On pause, we draw a blinking message if (pause && ((framesCounter/30)%2)) DrawText("PAUSED", 350, 200, 30, GRAY); DrawFPS(10, 10); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }