/******************************************************************************************* * * raylib [audio] example - Using raudio module as standalone module * * NOTE: This example does not require any graphic device, it can run directly on console. * * DEPENDENCIES: * mini_al.h - Audio device management lib (https://github.com/dr-soft/mini_al) * stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) * dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) * dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) * jar_xm.h - XM module file loading * jar_mod.h - MOD audio file loading * * COMPILATION: * gcc -o raudio_standalone.exe raudio_standalone.c ..\..\src\raudio.c / * -I..\..\src -I..\..\src\external -L. -Wall -std=c99 -DRAUDIO_STANDALONE / * -DSUPPORT_FILEFORMAT_WAV -DSUPPORT_FILEFORMAT_OGG -DSUPPORT_FILEFORMAT_MP3 * * LICENSE: zlib/libpng * * This example is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: * * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * ********************************************************************************************/ #include "raudio.h" // raylib audio library #include // Required for: printf() #if defined(_WIN32) #include // Windows only, no stardard library #else // Provide kbhit() function in non-Windows platforms #include #include #include #include // Check if a key has been pressed static int kbhit(void) { struct termios oldt, newt; int ch; int oldf; tcgetattr(STDIN_FILENO, &oldt); newt = oldt; newt.c_lflag &= ~(ICANON | ECHO); tcsetattr(STDIN_FILENO, TCSANOW, &newt); oldf = fcntl(STDIN_FILENO, F_GETFL, 0); fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK); ch = getchar(); tcsetattr(STDIN_FILENO, TCSANOW, &oldt); fcntl(STDIN_FILENO, F_SETFL, oldf); if (ch != EOF) { ungetc(ch, stdin); return 1; } return 0; } // Get pressed character static char getch() { return getchar(); } #endif #define KEY_ESCAPE 27 int main() { // Initialization //-------------------------------------------------------------------------------------- static unsigned char key = 0; InitAudioDevice(); Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg"); PlayMusicStream(music); printf("\nPress s or d to play sounds...\n"); //-------------------------------------------------------------------------------------- // Main loop while (key != KEY_ESCAPE) { if (kbhit()) key = getch(); if (key == 's') { PlaySound(fxWav); key = 0; } if (key == 'd') { PlaySound(fxOgg); key = 0; } UpdateMusicStream(music); } // De-Initialization //-------------------------------------------------------------------------------------- UnloadSound(fxWav); // Unload sound data UnloadSound(fxOgg); // Unload sound data UnloadMusicStream(music); // Unload music stream data CloseAudioDevice(); //-------------------------------------------------------------------------------------- return 0; }