/******************************************************************************************* * * raylib [network] example - Network Test * * This example has been created using raylib 3.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2019-2020 Jak Barnes (@syphonx) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define RNET_IMPLEMENTATION #include "rnet.h" #include void test_network_initialise() { assert(InitNetworkDevice() == true); } void test_socket_result() { SocketResult *result = LoadSocketResult(); assert(result != NULL); UnloadSocketResult(&result); assert(result == NULL); } void test_socket() { Socket *socket = LoadSocket(); assert(socket != NULL); UnloadSocket(&socket); assert(socket == NULL); } void test_resolve_ip() { const char *host = "8.8.8.8"; const char *port = "8080"; char ip[ADDRESS_IPV6_ADDRSTRLEN]; char service[ADDRESS_MAXSERV]; memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "8.8.8.8") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_DEFAULT, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "google-public-dns-a.google.com") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_NOFQDN, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "google-public-dns-a") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_NUMERICHOST, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "8.8.8.8") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_NAMEREQD, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "google-public-dns-a.google.com") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_NUMERICSERV, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "google-public-dns-a.google.com") == 0); memset(ip, '\0', ADDRESS_IPV6_ADDRSTRLEN); ResolveIP(host, port, NAME_INFO_DGRAM, ip, service); TraceLog(LOG_INFO, "Resolved %s to %s", host, ip); assert(strcmp(ip, "google-public-dns-a.google.com") == 0); } void test_resolve_host() { const char *address = "localhost"; const char *port = "80"; AddressInformation *addr = LoadAddressList(3); int count = ResolveHost(address, port, ADDRESS_TYPE_ANY, 0, addr); assert(GetAddressFamily(addr[0]) == ADDRESS_TYPE_IPV6); assert(GetAddressFamily(addr[1]) == ADDRESS_TYPE_IPV4); assert(GetAddressSocketType(addr[0]) == 0); assert(GetAddressProtocol(addr[0]) == 0); // for (size_t i = 0; i < count; i++) { PrintAddressInfo(addr[i]); } } void test_address() { } void test_address_list() { } void test_socket_create() { SocketConfig server_cfg = { .host = "127.0.0.1", .port = "8080", .server = true, .nonblocking = true }; Socket *socket = LoadSocket(); SocketResult *server_res = LoadSocketResult(); SocketSet *socket_set = LoadSocketSet(1); assert(SocketCreate(&server_cfg, server_res)); assert(AddSocket(socket_set, server_res->socket)); assert(SocketListen(&server_cfg, server_res)); } int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [network] example - network test"); InitNetworkDevice(); // Init network communications // Run some tests test_resolve_host(); //test_socket_create(); //test_resolve_ip(); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); // TODO: Draw relevant connection info EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseNetworkDevice(); // Close network communication CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }