/******************************************************************************************* * * raylib [textures] example - Texture loading and drawing a part defined by a rectangle * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define MAX_FRAME_SPEED 15 #define MIN_FRAME_SPEED 1 int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading Vector2 position = { 350.0f, 280.0f }; Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height }; int currentFrame = 0; int framesCounter = 0; int framesSpeed = 8; // Number of spritesheet frames shown by second SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- framesCounter++; if (framesCounter >= (60/framesSpeed)) { framesCounter = 0; currentFrame++; if (currentFrame > 5) currentFrame = 0; frameRec.x = (float)currentFrame*(float)scarfy.width/6; } if (IsKeyPressed(KEY_RIGHT)) framesSpeed++; else if (IsKeyPressed(KEY_LEFT)) framesSpeed--; if (framesSpeed > MAX_FRAME_SPEED) framesSpeed = MAX_FRAME_SPEED; else if (framesSpeed < MIN_FRAME_SPEED) framesSpeed = MIN_FRAME_SPEED; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(scarfy, 15, 40, WHITE); DrawRectangleLines(15, 40, scarfy.width, scarfy.height, LIME); DrawRectangleLines(15 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); DrawText("FRAME SPEED: ", 165, 210, 10, DARKGRAY); DrawText(FormatText("%02i FPS", framesSpeed), 575, 210, 10, DARKGRAY); DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, DARKGRAY); for (int i = 0; i < MAX_FRAME_SPEED; i++) { if (i < framesSpeed) DrawRectangle(250 + 21*i, 205, 20, 20, RED); DrawRectangleLines(250 + 21*i, 205, 20, 20, MAROON); } DrawTextureRec(scarfy, frameRec, position, WHITE); // Draw part of the texture DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(scarfy); // Texture unloading CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }