#define background_fog02 (Rectangle){ 644, 2, 500, 311 } #define background_transformation (Rectangle){ 2, 364, 500, 400 } #define ending_background (Rectangle){ 2, 766, 256, 256 } #define gameplay_back_fx_lightraymid (Rectangle){ 260, 766, 14, 216 } #define gameplay_back_ground00 (Rectangle){ 1146, 2, 640, 77 } #define gameplay_back_ground01 (Rectangle){ 1146, 81, 640, 77 } #define gameplay_back_ground02 (Rectangle){ 1146, 160, 640, 77 } #define gameplay_back_ground03 (Rectangle){ 1146, 239, 640, 77 } #define gameplay_back_tree01_layer01 (Rectangle){ 1833, 353, 28, 335 } #define gameplay_back_tree01_layer02 (Rectangle){ 1998, 338, 28, 335 } #define gameplay_back_tree01_layer03 (Rectangle){ 660, 315, 28, 335 } #define gameplay_back_tree02_layer01 (Rectangle){ 690, 315, 26, 332 } #define gameplay_back_tree02_layer02 (Rectangle){ 718, 315, 26, 332 } #define gameplay_back_tree02_layer03 (Rectangle){ 746, 315, 26, 332 } #define gameplay_back_tree03_layer01 (Rectangle){ 2028, 338, 15, 329 } #define gameplay_back_tree03_layer02 (Rectangle){ 774, 315, 15, 329 } #define gameplay_back_tree03_layer03 (Rectangle){ 791, 315, 15, 329 } #define gameplay_back_tree04_layer01 (Rectangle){ 1860, 2, 38, 334 } #define gameplay_back_tree04_layer02 (Rectangle){ 1900, 2, 38, 334 } #define gameplay_back_tree04_layer03 (Rectangle){ 1940, 2, 38, 334 } #define gameplay_back_tree05_layer01 (Rectangle){ 504, 364, 32, 349 } #define gameplay_back_tree05_layer02 (Rectangle){ 538, 364, 32, 349 } #define gameplay_back_tree05_layer03 (Rectangle){ 572, 364, 32, 349 } #define gameplay_back_tree06_layer01 (Rectangle){ 1980, 2, 31, 334 } #define gameplay_back_tree06_layer02 (Rectangle){ 2013, 2, 31, 334 } #define gameplay_back_tree06_layer03 (Rectangle){ 1863, 338, 31, 334 } #define gameplay_back_tree07_layer01 (Rectangle){ 606, 364, 25, 349 } #define gameplay_back_tree07_layer02 (Rectangle){ 633, 364, 25, 349 } #define gameplay_back_tree07_layer03 (Rectangle){ 1833, 2, 25, 349 } #define gameplay_back_tree08_layer01 (Rectangle){ 1896, 338, 32, 331 } #define gameplay_back_tree08_layer02 (Rectangle){ 1930, 338, 32, 331 } #define gameplay_back_tree08_layer03 (Rectangle){ 1964, 338, 32, 331 } #define gameplay_background (Rectangle){ 2, 2, 640, 360 } #define gameplay_props_owl_branch (Rectangle){ 808, 349, 36, 24 } #define gameplay_props_tree (Rectangle){ 1788, 2, 43, 720 } #define particle_dandelion_bw (Rectangle){ 504, 715, 32, 32 } #define particle_ecualyptusflower_bw (Rectangle){ 808, 315, 32, 32 } #define particle_icecrystal_bw (Rectangle){ 276, 766, 32, 32 } #define particle_planetreeleaf_bw (Rectangle){ 538, 715, 32, 32 } #define particle_waterdrop_bw (Rectangle){ 842, 315, 32, 32 }