#************************************************************************************************** # # raylib for Raspberry Pi and Windows desktop # # makefile to compile raylib examples # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform (by default, compile for RPI) # Other possible platform: PLATFORM_DESKTOP PLATFORM ?= PLATFORM_RPI # define compiler: gcc for C program, define as g++ for C++ CC = gcc # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline else CFLAGS = -O2 -Wall -std=c99 endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../src endif # define library paths containing required libs LFLAGS = -L. -L../src -L/opt/vc/lib # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 endif # define additional parameters and flags for windows ifeq ($(PLATFORM),PLATFORM_DESKTOP) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../src/resources -Wl,--subsystem,windows endif # define all object files required EXAMPLES = \ core_basic_window \ core_input_keys \ core_input_mouse \ core_mouse_wheel \ core_random_values \ core_color_select \ core_3d_mode \ shapes_logo_raylib \ shapes_basic_shapes \ shapes_color_palette \ shapes_logo_raylib_anim \ textures_logo_raylib \ textures_image_loading \ textures_rectangle \ textures_compressed_dds \ textures_mipmaps \ textures_srcrec_dstrec \ text_sprite_fonts \ text_rbmf_fonts \ text_format_text \ text_font_select \ models_geometric_shapes \ models_planes \ models_billboard \ models_obj_loading \ models_heightmap \ models_cubesmap \ audio_sound_loading \ audio_music_stream \ #core_input_gamepad \ # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is raylib default: examples # compile all examples examples: $(EXAMPLES) # compile [core] example - basic window core_basic_window: core_basic_window.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - keyboard input core_input_keys: core_input_keys.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse input core_input_mouse: core_input_mouse.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) ifeq ($(PLATFORM),PLATFORM_DESKTOP) # compile [core] example - gamepad input core_input_gamepad: core_input_gamepad.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) endif # compile [core] example - mouse wheel core_mouse_wheel: core_mouse_wheel.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - generate random values core_random_values: core_random_values.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - color selection (collision detection) core_color_select: core_color_select.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d mode core_3d_mode: core_3d_mode.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo (with basic shapes) shapes_logo_raylib: shapes_logo_raylib.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - basic shapes usage (rectangle, circle, ...) shapes_basic_shapes: shapes_basic_shapes.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib color palette shapes_color_palette: shapes_color_palette.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo animation shapes_logo_raylib_anim: shapes_logo_raylib_anim.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - raylib logo texture loading textures_logo_raylib: textures_logo_raylib.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - image loading and conversion to texture textures_image_loading: textures_image_loading.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture rectangle drawing textures_rectangle: textures_rectangle.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - compressed texture loading (DDS) textures_compressed_dds: textures_compressed_dds.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture mipmaps generation textures_mipmaps: textures_mipmaps.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - texture source and destination rectangles textures_srcrec_dstrec: textures_srcrec_dstrec.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - sprite fonts loading text_sprite_fonts: text_sprite_fonts.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - raylib bitmap fonts (rBMF) text_rbmf_fonts: text_rbmf_fonts.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - text formatting text_format_text: text_format_text.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - font selection program text_font_select: text_font_select.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic geometric 3d shapes models_geometric_shapes: models_geometric_shapes.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic window models_planes: models_planes.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - billboard usage models_billboard: models_billboard.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - OBJ model loading models_obj_loading: models_obj_loading.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - heightmap loading models_heightmap: models_heightmap.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - cubesmap loading models_cubesmap: models_cubesmap.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - sound loading and playing (WAV and OGG) audio_sound_loading: audio_sound_loading.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [audio] example - music stream playing (OGG) audio_music_stream: audio_music_stream.c $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_RPI) rm -f *.o # find . -executable -delete else del *.o *.exe endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.exe : %.c # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)