# Setup the project and settings project(examples) # Get the sources together set(example_dirs audio core models others shaders shapes text textures) set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) include(CheckSymbolExists) check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) set(CMAKE_REQUIRED_DEFINITIONS) if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) set(example_dirs ${example_dirs} physac) endif() set(example_sources) set(example_resources) foreach(example_dir ${example_dirs}) # Get the .c files file(GLOB sources ${example_dir}/*.c) list(APPEND example_sources ${sources}) # Any any resources file(GLOB resources ${example_dir}/resources/*) list(APPEND example_resources ${resources}) endforeach() if (APPLE AND NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") add_definitions(-DGL_SILENCE_DEPRECATION) MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") endif() set(OUTPUT_EXT) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) include(CheckIncludeFile) CHECK_INCLUDE_FILE("stdatomic.h" HAVE_STDATOMIC_H) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) find_package(Threads) if (CMAKE_USE_PTHREADS_INIT AND HAVE_STDATOMIC_H) add_if_flag_compiles("-std=c11" CMAKE_C_FLAGS) if(THREADS_HAVE_PTHREAD_ARG) add_if_flag_compiles("-pthread" CMAKE_C_FLAGS) endif() if(CMAKE_THREAD_LIBS_INIT) link_libraries("${CMAKE_THREAD_LIBS_INIT}") endif() else() # Items requiring pthreads list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_loading_thread.c) endif() if(${PLATFORM} MATCHES "Android") list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_full_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_solar_system.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_basic_lighting.c) elseif(${PLATFORM} MATCHES "Web") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1") # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html") set(OUTPUT_EXT ".html") # Remove the -rdynamic flag because otherwise emscripten # does not generate HTML+JS+WASM files, only a non-working # and fat HTML string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS ${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}) endif() include_directories(BEFORE SYSTEM others/external/include) if (NOT TARGET raylib) find_package(raylib 2.0 REQUIRED) endif() # Do each example foreach(example_source ${example_sources}) # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name}) # Setup the example add_executable(${example_name} ${example_source}) target_link_libraries(${example_name} raylib) string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) string(APPEND resources_dir "resources") if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) # The local resources path needs to be mapped to /resources virtual path string(APPEND resources_dir "@resources") set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") endif() endforeach() if (${PLATFORM} MATCHES "Desktop") # rlgl_standalone can't be linked with raylib because of duplicate rlgl symbols foreach (example_source "others/rlgl_standalone.c") # Create the basename for the example get_filename_component(example_name ${example_source} NAME) string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name}) add_executable(${example_name} ${example_source}) add_dependencies(${example_name} raylib) target_link_libraries(${example_name} ${raylib_LDFLAGS}) target_include_directories(${example_name} PRIVATE ${raylib_INCLUDE_DIRS}) endforeach() endif() # Copy all of the resource files to the destination file(COPY ${example_resources} DESTINATION "resources/")