/******************************************************************************************* * * raylib [audio] example - Sound loading and playing * * NOTE: This example requires OpenAL Soft library installed * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); InitAudioDevice(); // Initialize audio device Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadSound(fxWav); // Unload sound data UnloadSound(fxOgg); // Unload sound data CloseAudioDevice(); // Close audio device CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }