/********************************************************************************************** * * raylib - Advance Game template * * Options Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Options screen global variables static int framesCounter; static int finishScreen; //---------------------------------------------------------------------------------- // Options Screen Functions Definition //---------------------------------------------------------------------------------- // Options Screen Initialization logic void InitOptionsScreen(void) { // TODO: Initialize OPTIONS screen variables here! framesCounter = 0; finishScreen = 0; } // Options Screen Update logic void UpdateOptionsScreen(void) { // TODO: Update OPTIONS screen variables here! } // Options Screen Draw logic void DrawOptionsScreen(void) { // TODO: Draw OPTIONS screen here! } // Options Screen Unload logic void UnloadOptionsScreen(void) { // TODO: Unload OPTIONS screen variables here! } // Options Screen should finish? int FinishOptionsScreen(void) { return finishScreen; }