#version 100 // Input vertex attributes attribute vec3 vertexPosition; attribute vec2 vertexTexCoord; attribute vec3 vertexNormal; attribute vec4 vertexColor; // Input uniform values uniform mat4 mvpMatrix; // Output vertex attributes (to fragment shader) varying vec2 fragTexCoord; varying vec4 fragColor; // NOTE: Add here your custom variables void main() { // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; fragColor = vertexColor; // Calculate final vertex position gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); }