roadmap ------- Current version of raylib is quite complete and functional but there is still a lot of things to add and improve. Here it is a wish list of features I would like to add and functions to improve. Note that around the raylib source code there are multiple TODO points with pending revisions/bugs. Check [GitHub Issues](https://github.com/raysan5/raylib/issues) for further details! raylib 1.x [IN PROGRESS] LUA scripting support (wrapper to lua lib) Basic GPU stats sytem (memory, draws, time...) Procedural image generation functions (spot, gradient, noise...) Procedural mesh generation functions (cube, cone, sphere...) Touch-based camera controls for Android Skybox and Fog support raylib 1.5 [DONE] Support Oculus Rift CV1 and VR stereo rendering (simulator) [DONE] Redesign Shaders/Textures system -> New Materials system [DONE] Support lighting: Omni, Directional and Spot lights [DONE] Redesign physics module (physac) [DONE] Chiptunes audio modules support raylib 1.4 [DONE] TTF fonts support (using stb_truetype) [DONE] Raycast system for 3D picking (including collisions detection) [DONE] Floyd-Steinberg dithering on 16bit image format conversion [DONE] Basic image manipulation functions (crop, resize, draw...) [DONE] Storage load/save data functionality [DONE] Add Physics module (physac) [DONE] Remove GLEW dependency -> Replaced by GLAD [DONE] Redesign Raspberry PI inputs system [DONE] Redesign gestures module to be multiplatform [DONE] Module raymath as header-only and functions inline [DONE] Add Easings module (easings.h) Any feature missing? Do you have a request? [Let me know!][raysan5] [raysan5]: mailto:raysan5@gmail.com "Ramon Santamaria - Ray San" [isssues]: https://github.com/raysan5/raylib/issues