/********************************************************************************************** * * raylib.audio * * Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles * * Uses external lib: * OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html) * stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ //#define AUDIO_STANDALONE // NOTE: To use the audio module as standalone lib, just uncomment this line #if defined(AUDIO_STANDALONE) #include "audio.h" #else #include "raylib.h" #endif #include "AL/al.h" // OpenAL basic header #include "AL/alc.h" // OpenAL context header (like OpenGL, OpenAL requires a context to work) #include // Declares malloc() and free() for memory management #include // Required for strcmp() #include // Used for .WAV loading #if defined(AUDIO_STANDALONE) #include // Used for functions with variable number of parameters (TraceLog()) #else #include "utils.h" // rRES data decompression utility function // NOTE: Includes Android fopen function map #endif //#define STB_VORBIS_HEADER_ONLY #include "stb_vorbis.h" // OGG loading functions //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- #define MUSIC_STREAM_BUFFERS 2 #if defined(PLATFORM_RPI) // NOTE: On RPI should be lower to avoid frame-stalls #define MUSIC_BUFFER_SIZE 4096*2 // PCM data buffer (short) - 16Kb (RPI) #else // NOTE: On HTML5 (emscripten) this is allocated on heap, by default it's only 16MB!...just take care... #define MUSIC_BUFFER_SIZE 4096*8 // PCM data buffer (short) - 64Kb #endif //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- // Music type (file streaming from memory) // NOTE: Anything longer than ~10 seconds should be streamed... typedef struct Music { stb_vorbis *stream; ALuint buffers[MUSIC_STREAM_BUFFERS]; ALuint source; ALenum format; int channels; int sampleRate; int totalSamplesLeft; bool loop; } Music; #if defined(AUDIO_STANDALONE) typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- bool musicEnabled = false; static Music currentMusic; // Current music loaded // NOTE: Only one music file playing at a time //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- static Wave LoadWAV(const char *fileName); // Load WAV file static Wave LoadOGG(char *fileName); // Load OGG file static void UnloadWave(Wave wave); // Unload wave data static bool BufferMusicStream(ALuint buffer); // Fill music buffers with data static void EmptyMusicStream(void); // Empty music buffers extern void UpdateMusicStream(void); // Updates buffers (refill) for music streaming #if defined(AUDIO_STANDALONE) const char *GetExtension(const char *fileName); // Get the extension for a filename void TraceLog(int msgType, const char *text, ...); // Outputs a trace log message (INFO, ERROR, WARNING) #endif //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Device initialization and Closing //---------------------------------------------------------------------------------- // Initialize audio device and context void InitAudioDevice(void) { // Open and initialize a device with default settings ALCdevice *device = alcOpenDevice(NULL); if(!device) TraceLog(ERROR, "Audio device could not be opened"); ALCcontext *context = alcCreateContext(device, NULL); if(context == NULL || alcMakeContextCurrent(context) == ALC_FALSE) { if(context != NULL) alcDestroyContext(context); alcCloseDevice(device); TraceLog(ERROR, "Could not setup audio context"); } TraceLog(INFO, "Audio device and context initialized successfully: %s", alcGetString(device, ALC_DEVICE_SPECIFIER)); // Listener definition (just for 2D) alListener3f(AL_POSITION, 0, 0, 0); alListener3f(AL_VELOCITY, 0, 0, 0); alListener3f(AL_ORIENTATION, 0, 0, -1); } // Close the audio device for the current context, and destroys the context void CloseAudioDevice(void) { StopMusicStream(); // Stop music streaming and close current stream ALCdevice *device; ALCcontext *context = alcGetCurrentContext(); if (context == NULL) TraceLog(WARNING, "Could not get current audio context for closing"); device = alcGetContextsDevice(context); alcMakeContextCurrent(NULL); alcDestroyContext(context); alcCloseDevice(device); } //---------------------------------------------------------------------------------- // Module Functions Definition - Sounds loading and playing (.WAV) //---------------------------------------------------------------------------------- // Load sound to memory Sound LoadSound(char *fileName) { Sound sound; Wave wave; // Init some default values for wave... wave.data = NULL; wave.dataSize = 0; wave.sampleRate = 0; wave.bitsPerSample = 0; wave.channels = 0; // NOTE: The entire file is loaded to memory to play it all at once (no-streaming) // Audio file loading // NOTE: Buffer space is allocated inside function, Wave must be freed if (strcmp(GetExtension(fileName),"wav") == 0) wave = LoadWAV(fileName); else if (strcmp(GetExtension(fileName),"ogg") == 0) wave = LoadOGG(fileName); else TraceLog(WARNING, "[%s] Sound extension not recognized, it can't be loaded", fileName); if (wave.data != NULL) { ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); TraceLog(INFO, "[%s] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels); // Unallocate WAV data UnloadWave(wave); sound.source = source; sound.buffer = buffer; } return sound; } // Load sound from wave data Sound LoadSoundFromWave(Wave wave) { Sound sound; if (wave.data != NULL) { ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); // Unallocate WAV data UnloadWave(wave); TraceLog(INFO, "[Wave] Sound file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", wave.sampleRate, wave.bitsPerSample, wave.channels); sound.source = source; sound.buffer = buffer; } return sound; } // Load sound to memory from rRES file (raylib Resource) Sound LoadSoundFromRES(const char *rresName, int resId) { // NOTE: rresName could be directly a char array with all the data!!! --> TODO Sound sound; #if defined(AUDIO_STANDALONE) TraceLog(WARNING, "Sound loading from rRES resource file not supported on standalone mode"); #else bool found = false; char id[4]; // rRES file identifier unsigned char version; // rRES file version and subversion char useless; // rRES header reserved data short numRes; ResInfoHeader infoHeader; FILE *rresFile = fopen(rresName, "rb"); if (rresFile == NULL) { TraceLog(WARNING, "[%s] rRES raylib resource file could not be opened", rresName); } else { // Read rres file (basic file check - id) fread(&id[0], sizeof(char), 1, rresFile); fread(&id[1], sizeof(char), 1, rresFile); fread(&id[2], sizeof(char), 1, rresFile); fread(&id[3], sizeof(char), 1, rresFile); fread(&version, sizeof(char), 1, rresFile); fread(&useless, sizeof(char), 1, rresFile); if ((id[0] != 'r') && (id[1] != 'R') && (id[2] != 'E') &&(id[3] != 'S')) { TraceLog(WARNING, "[%s] This is not a valid raylib resource file", rresName); } else { // Read number of resources embedded fread(&numRes, sizeof(short), 1, rresFile); for (int i = 0; i < numRes; i++) { fread(&infoHeader, sizeof(ResInfoHeader), 1, rresFile); if (infoHeader.id == resId) { found = true; // Check data is of valid SOUND type if (infoHeader.type == 1) // SOUND data type { // TODO: Check data compression type // NOTE: We suppose compression type 2 (DEFLATE - default) // Reading SOUND parameters Wave wave; short sampleRate, bps; char channels, reserved; fread(&sampleRate, sizeof(short), 1, rresFile); // Sample rate (frequency) fread(&bps, sizeof(short), 1, rresFile); // Bits per sample fread(&channels, 1, 1, rresFile); // Channels (1 - mono, 2 - stereo) fread(&reserved, 1, 1, rresFile); // wave.sampleRate = sampleRate; wave.dataSize = infoHeader.srcSize; wave.bitsPerSample = bps; wave.channels = (short)channels; unsigned char *data = malloc(infoHeader.size); fread(data, infoHeader.size, 1, rresFile); wave.data = DecompressData(data, infoHeader.size, infoHeader.srcSize); free(data); // Convert wave to Sound (OpenAL) ALenum format = 0; // The OpenAL format is worked out by looking at the number of channels and the bits per sample if (wave.channels == 1) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_MONO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_MONO16; } else if (wave.channels == 2) { if (wave.bitsPerSample == 8 ) format = AL_FORMAT_STEREO8; else if (wave.bitsPerSample == 16) format = AL_FORMAT_STEREO16; } // Create an audio source ALuint source; alGenSources(1, &source); // Generate pointer to audio source alSourcef(source, AL_PITCH, 1); alSourcef(source, AL_GAIN, 1); alSource3f(source, AL_POSITION, 0, 0, 0); alSource3f(source, AL_VELOCITY, 0, 0, 0); alSourcei(source, AL_LOOPING, AL_FALSE); // Convert loaded data to OpenAL buffer //---------------------------------------- ALuint buffer; alGenBuffers(1, &buffer); // Generate pointer to buffer // Upload sound data to buffer alBufferData(buffer, format, (void*)wave.data, wave.dataSize, wave.sampleRate); // Attach sound buffer to source alSourcei(source, AL_BUFFER, buffer); TraceLog(INFO, "[%s] Sound loaded successfully from resource (SampleRate: %i, BitRate: %i, Channels: %i)", rresName, wave.sampleRate, wave.bitsPerSample, wave.channels); // Unallocate WAV data UnloadWave(wave); sound.source = source; sound.buffer = buffer; } else { TraceLog(WARNING, "[%s] Required resource do not seem to be a valid SOUND resource", rresName); } } else { // Depending on type, skip the right amount of parameters switch (infoHeader.type) { case 0: fseek(rresFile, 6, SEEK_CUR); break; // IMAGE: Jump 6 bytes of parameters case 1: fseek(rresFile, 6, SEEK_CUR); break; // SOUND: Jump 6 bytes of parameters case 2: fseek(rresFile, 5, SEEK_CUR); break; // MODEL: Jump 5 bytes of parameters (TODO: Review) case 3: break; // TEXT: No parameters case 4: break; // RAW: No parameters default: break; } // Jump DATA to read next infoHeader fseek(rresFile, infoHeader.size, SEEK_CUR); } } } fclose(rresFile); } if (!found) TraceLog(WARNING, "[%s] Required resource id [%i] could not be found in the raylib resource file", rresName, resId); #endif return sound; } // Unload sound void UnloadSound(Sound sound) { alDeleteSources(1, &sound.source); alDeleteBuffers(1, &sound.buffer); } // Play a sound void PlaySound(Sound sound) { alSourcePlay(sound.source); // Play the sound //TraceLog(INFO, "Playing sound"); // Find the current position of the sound being played // NOTE: Only work when the entire file is in a single buffer //int byteOffset; //alGetSourcei(sound.source, AL_BYTE_OFFSET, &byteOffset); // //int sampleRate; //alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate); // AL_CHANNELS, AL_BITS (bps) //float seconds = (float)byteOffset / sampleRate; // Number of seconds since the beginning of the sound //or //float result; //alGetSourcef(sound.source, AL_SEC_OFFSET, &result); // AL_SAMPLE_OFFSET } // Pause a sound void PauseSound(Sound sound) { alSourcePause(sound.source); } // Stop reproducing a sound void StopSound(Sound sound) { alSourceStop(sound.source); } // Check if a sound is playing bool SoundIsPlaying(Sound sound) { bool playing = false; ALint state; alGetSourcei(sound.source, AL_SOURCE_STATE, &state); if (state == AL_PLAYING) playing = true; return playing; } // Set volume for a sound void SetSoundVolume(Sound sound, float volume) { alSourcef(sound.source, AL_GAIN, volume); } // Set pitch for a sound void SetSoundPitch(Sound sound, float pitch) { alSourcef(sound.source, AL_PITCH, pitch); } //---------------------------------------------------------------------------------- // Module Functions Definition - Music loading and stream playing (.OGG) //---------------------------------------------------------------------------------- // Start music playing (open stream) void PlayMusicStream(char *fileName) { if (strcmp(GetExtension(fileName),"ogg") == 0) { // Stop current music, clean buffers, unload current stream StopMusicStream(); // Open audio stream currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); if (currentMusic.stream == NULL) { TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); } else { // Get file info stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); currentMusic.channels = info.channels; currentMusic.sampleRate = info.sample_rate; TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); TraceLog(INFO, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; else currentMusic.format = AL_FORMAT_MONO16; currentMusic.loop = true; // We loop by default musicEnabled = true; // Create an audio source alGenSources(1, ¤tMusic.source); // Generate pointer to audio source alSourcef(currentMusic.source, AL_PITCH, 1); alSourcef(currentMusic.source, AL_GAIN, 1); alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); //alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! // Generate two OpenAL buffers alGenBuffers(2, currentMusic.buffers); // Fill buffers with music... BufferMusicStream(currentMusic.buffers[0]); BufferMusicStream(currentMusic.buffers[1]); // Queue buffers and start playing alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); alSourcePlay(currentMusic.source); // NOTE: Regularly, we must check if a buffer has been processed and refill it: MusicStreamUpdate() currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; } } else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); } // Stop music playing (close stream) void StopMusicStream(void) { if (musicEnabled) { alSourceStop(currentMusic.source); EmptyMusicStream(); // Empty music buffers alDeleteSources(1, ¤tMusic.source); alDeleteBuffers(2, currentMusic.buffers); stb_vorbis_close(currentMusic.stream); } musicEnabled = false; } // Pause music playing void PauseMusicStream(void) { // Pause music stream if music available! if (musicEnabled) { TraceLog(INFO, "Pausing music stream"); alSourcePause(currentMusic.source); musicEnabled = false; } } // Resume music playing void ResumeMusicStream(void) { // Resume music playing... if music available! ALenum state; alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); if (state == AL_PAUSED) { TraceLog(INFO, "Resuming music stream"); alSourcePlay(currentMusic.source); musicEnabled = true; } } // Check if music is playing bool MusicIsPlaying(void) { bool playing = false; ALint state; alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); if (state == AL_PLAYING) playing = true; return playing; } // Set volume for music void SetMusicVolume(float volume) { alSourcef(currentMusic.source, AL_GAIN, volume); } // Get current music time length (in seconds) float GetMusicTimeLength(void) { float totalSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream); return totalSeconds; } // Get current music time played (in seconds) float GetMusicTimePlayed(void) { int totalSamples = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; int samplesPlayed = totalSamples - currentMusic.totalSamplesLeft; float secondsPlayed = (float)samplesPlayed / (currentMusic.sampleRate * currentMusic.channels); return secondsPlayed; } //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- // Fill music buffers with new data from music stream static bool BufferMusicStream(ALuint buffer) { short pcm[MUSIC_BUFFER_SIZE]; int size = 0; // Total size of data steamed (in bytes) int streamedBytes = 0; // Bytes of data obtained in one samples get bool active = true; // We can get more data from stream (not finished) if (musicEnabled) { while (size < MUSIC_BUFFER_SIZE) { streamedBytes = stb_vorbis_get_samples_short_interleaved(currentMusic.stream, currentMusic.channels, pcm + size, MUSIC_BUFFER_SIZE - size); if (streamedBytes > 0) size += (streamedBytes*currentMusic.channels); else break; } //TraceLog(DEBUG, "Streaming music data to buffer. Bytes streamed: %i", size); } if (size > 0) { alBufferData(buffer, currentMusic.format, pcm, size*sizeof(short), currentMusic.sampleRate); currentMusic.totalSamplesLeft -= size; } else { active = false; TraceLog(WARNING, "No more data obtained from stream"); } return active; } // Empty music buffers static void EmptyMusicStream(void) { ALuint buffer = 0; int queued = 0; alGetSourcei(currentMusic.source, AL_BUFFERS_QUEUED, &queued); while(queued > 0) { alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); queued--; } } // Update (re-fill) music buffers if data already processed extern void UpdateMusicStream(void) { ALuint buffer = 0; ALint processed = 0; bool active = true; if (musicEnabled) { // Get the number of already processed buffers (if any) alGetSourcei(currentMusic.source, AL_BUFFERS_PROCESSED, &processed); while (processed > 0) { // Recover processed buffer for refill alSourceUnqueueBuffers(currentMusic.source, 1, &buffer); // Refill buffer active = BufferMusicStream(buffer); // If no more data to stream, restart music (if loop) if ((!active) && (currentMusic.loop)) { if (currentMusic.loop) { stb_vorbis_seek_start(currentMusic.stream); currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; active = BufferMusicStream(buffer); } } // Add refilled buffer to queue again... don't let the music stop! alSourceQueueBuffers(currentMusic.source, 1, &buffer); if(alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Ogg playing, error buffering data..."); processed--; } ALenum state; alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); if ((state != AL_PLAYING) && active) alSourcePlay(currentMusic.source); if (!active) StopMusicStream(); } } // Load WAV file into Wave structure static Wave LoadWAV(const char *fileName) { // Basic WAV headers structs typedef struct { char chunkID[4]; int chunkSize; char format[4]; } RiffHeader; typedef struct { char subChunkID[4]; int subChunkSize; short audioFormat; short numChannels; int sampleRate; int byteRate; short blockAlign; short bitsPerSample; } WaveFormat; typedef struct { char subChunkID[4]; int subChunkSize; } WaveData; RiffHeader riffHeader; WaveFormat waveFormat; WaveData waveData; Wave wave; FILE *wavFile; wavFile = fopen(fileName, "rb"); if (wavFile == NULL) { TraceLog(WARNING, "[%s] WAV file could not be opened", fileName); wave.data = NULL; } else { // Read in the first chunk into the struct fread(&riffHeader, sizeof(RiffHeader), 1, wavFile); // Check for RIFF and WAVE tags if (strncmp(riffHeader.chunkID, "RIFF", 4) || strncmp(riffHeader.format, "WAVE", 4)) { TraceLog(WARNING, "[%s] Invalid RIFF or WAVE Header", fileName); } else { // Read in the 2nd chunk for the wave info fread(&waveFormat, sizeof(WaveFormat), 1, wavFile); // Check for fmt tag if ((waveFormat.subChunkID[0] != 'f') || (waveFormat.subChunkID[1] != 'm') || (waveFormat.subChunkID[2] != 't') || (waveFormat.subChunkID[3] != ' ')) { TraceLog(WARNING, "[%s] Invalid Wave format", fileName); } else { // Check for extra parameters; if (waveFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR); // Read in the the last byte of data before the sound file fread(&waveData, sizeof(WaveData), 1, wavFile); // Check for data tag if ((waveData.subChunkID[0] != 'd') || (waveData.subChunkID[1] != 'a') || (waveData.subChunkID[2] != 't') || (waveData.subChunkID[3] != 'a')) { TraceLog(WARNING, "[%s] Invalid data header", fileName); } else { // Allocate memory for data wave.data = (unsigned char *)malloc(sizeof(unsigned char) * waveData.subChunkSize); // Read in the sound data into the soundData variable fread(wave.data, waveData.subChunkSize, 1, wavFile); // Now we set the variables that we need later wave.dataSize = waveData.subChunkSize; wave.sampleRate = waveFormat.sampleRate; wave.channels = waveFormat.numChannels; wave.bitsPerSample = waveFormat.bitsPerSample; TraceLog(INFO, "[%s] WAV file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels); } } } fclose(wavFile); } return wave; } // Load OGG file into Wave structure // NOTE: Using stb_vorbis library static Wave LoadOGG(char *fileName) { Wave wave; stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL); if (oggFile == NULL) { TraceLog(WARNING, "[%s] OGG file could not be opened", fileName); wave.data = NULL; } else { stb_vorbis_info info = stb_vorbis_get_info(oggFile); wave.sampleRate = info.sample_rate; wave.bitsPerSample = 16; wave.channels = info.channels; TraceLog(DEBUG, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); TraceLog(DEBUG, "[%s] Ogg channels: %i", fileName, info.channels); int totalSamplesLength = (stb_vorbis_stream_length_in_samples(oggFile) * info.channels); wave.dataSize = totalSamplesLength*sizeof(short); // Size must be in bytes TraceLog(DEBUG, "[%s] Samples length: %i", fileName, totalSamplesLength); float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile); TraceLog(DEBUG, "[%s] Total seconds: %f", fileName, totalSeconds); if (totalSeconds > 10) TraceLog(WARNING, "[%s] Ogg audio lenght is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds); int totalSamples = totalSeconds*info.sample_rate*info.channels; TraceLog(DEBUG, "[%s] Total samples calculated: %i", fileName, totalSamples); wave.data = malloc(sizeof(short)*totalSamplesLength); int samplesObtained = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, wave.data, totalSamplesLength); TraceLog(DEBUG, "[%s] Samples obtained: %i", fileName, samplesObtained); TraceLog(INFO, "[%s] OGG file loaded successfully (SampleRate: %i, BitRate: %i, Channels: %i)", fileName, wave.sampleRate, wave.bitsPerSample, wave.channels); stb_vorbis_close(oggFile); } return wave; } // Unload Wave data static void UnloadWave(Wave wave) { free(wave.data); } // Some required functions for audio standalone module version #if defined(AUDIO_STANDALONE) // Get the extension for a filename const char *GetExtension(const char *fileName) { const char *dot = strrchr(fileName, '.'); if(!dot || dot == fileName) return ""; return (dot + 1); } // Outputs a trace log message (INFO, ERROR, WARNING) // NOTE: If a file has been init, output log is written there void TraceLog(int msgType, const char *text, ...) { va_list args; int traceDebugMsgs = 0; #ifdef DO_NOT_TRACE_DEBUG_MSGS traceDebugMsgs = 0; #endif switch(msgType) { case INFO: fprintf(stdout, "INFO: "); break; case ERROR: fprintf(stdout, "ERROR: "); break; case WARNING: fprintf(stdout, "WARNING: "); break; case DEBUG: if (traceDebugMsgs) fprintf(stdout, "DEBUG: "); break; default: break; } if ((msgType != DEBUG) || ((msgType == DEBUG) && (traceDebugMsgs))) { va_start(args, text); vfprintf(stdout, text, args); va_end(args); fprintf(stdout, "\n"); } if (msgType == ERROR) exit(1); // If ERROR message, exit program } #endif