/******************************************************************************************* * * raylib [core] example - Picking in 3d mode * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Vector3 cubePosition = { 0.0, 1.0, 0.0 }; Ray ray; // Picking line ray SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update internal camera and our camera if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { // NOTE: This function is NOT WORKING properly! ray = GetMouseRay(GetMousePosition(), camera); // TODO: Check collision between ray and box } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawCube(cubePosition, 2, 2, 2, GRAY); DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY); DrawGrid(10.0, 1.0); DrawRay(ray, MAROON); End3dMode(); DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }