#************************************************************************************************** # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library # # Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP # define NO to use OpenAL Soft as static library (shared by default) SHARED_OPENAL ?= NO ifeq ($(PLATFORM),PLATFORM_WEB) SHARED_OPENAL = NO endif # define raylib directory for include and library RAYLIB_PATH ?= C:\GitHub\raylib # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS LIBPATH=win32 else UNAMEOS:=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX LIBPATH=linux else ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX LIBPATH=osx endif endif endif endif # define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler CC = emcc else ifeq ($(PLATFORM_OS),OSX) # define llvm compiler for mac CC = clang else # define default gcc compiler CC = gcc endif endif # define compiler flags: # -O2 defines optimization level # -Og enable debugging # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -fgnu89-inline declaring inline functions support (GCC optimized) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) CFLAGS = -O2 -s -Wall -std=c99 endif ifeq ($(PLATFORM_OS),LINUX) CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE endif ifeq ($(PLATFORM_OS),OSX) CFLAGS = -O2 -s -Wall -std=c99 endif endif ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources # -O2 # if used, also set --memory-init-file 0 # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) # --preload-file file.res # embbed file.res resource into .data file endif ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define raylib release directory for compiled library ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32 endif ifeq ($(PLATFORM_OS),LINUX) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux endif ifeq ($(PLATFORM_OS),OSX) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx endif endif ifeq ($(PLATFORM),PLATFORM_WEB) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5 endif ifeq ($(PLATFORM),PLATFORM_RPI) RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi endif # define any directories containing required header files INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),WINDOWS) # external libraries headers # GLFW3 INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include # OpenAL Soft INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include endif ifeq ($(PLATFORM_OS),LINUX) # you may optionally create this directory and install raylib # and related headers there. Edit ../src/Makefile appropriately. INCLUDES += -I/usr/local/include/raylib endif ifeq ($(PLATFORM_OS),OSX) # additional directories for MacOS endif endif # define library paths containing required libs LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS += -L/opt/vc/lib endif ifeq ($(PLATFORM),PLATFORM_DESKTOP) # add standard directories for GNU/Linux ifeq ($(PLATFORM_OS),WINDOWS) # external libraries to link with # GLFW3 LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH) # OpenAL Soft LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH) endif endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl # on XWindow requires also below libraries LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32 # if static OpenAL Soft required, define the corresponding libs ifeq ($(SHARED_OPENAL),NO) LIBS += -lopenal32 -lwinmm CFLAGS += -Wl,-allow-multiple-definition else LIBS += -lopenal32dll endif endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) # NOTE: Set the correct path to libraylib.bc LIBS = $(RAYLIB_RELEASE)/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) WEB_EXT = .html WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html endif # define all screen object files required SCREENS = \ screens/screen_logo_raylib.o \ screens/screen_title.o \ screens/screen_gameplay.o \ # typing 'make' will invoke the default target entry default: light_my_ritual # compile template - advance_game light_my_ritual: light_my_ritual.c $(SCREENS) $(CC) -o $@$(WEB_EXT) $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL) # compile screen LOGO raylib screens/screen_logo_raylib.o: screens/screen_logo_raylib.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen TITLE screens/screen_title.o: screens/screen_title.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen ENDING screens/screen_gameplay.o: screens/screen_gameplay.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else del *.o *.exe /s endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete rm -f *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.exe : %.c # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)