/********************************************************************************************** * * raylib - Standard Game template * * Level07 Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Level07 screen global variables static int framesCounter; static int finishScreen; static Vector2 leftCirclePos, middleCirclePos, rightCirclePos; static Vector2 leftBtnPos, middleBtnPos, rightBtnPos; static float circleRadius = 100; static float btnRadius = 80; static bool leftCircleActive, middleCircleActive, rightCircleActive; static Color leftCircleColor, middleCircleColor, rightCircleColor; static bool done = false; static int levelTimeSec = 0; static bool levelFinished = false; //---------------------------------------------------------------------------------- // Level07 Screen Functions Definition //---------------------------------------------------------------------------------- static bool CheckColor(Color col1, Color col2); // Level07 Screen Initialization logic void InitLevel07Screen(void) { // Initialize Level07 screen variables here! framesCounter = 0; finishScreen = 0; leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 }; middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 }; rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 }; leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 }; middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 }; rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 }; leftCircleActive = false; middleCircleActive = true; rightCircleActive = false; leftCircleColor = GRAY; middleCircleColor = GRAY; rightCircleColor = GRAY; } // Level07 Screen Update logic void UpdateLevel07Screen(void) { // Update Level07 screen variables here! framesCounter++; if (!done) { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive; else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive; else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive; if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius)) { if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY; else leftCircleColor = GRAY; } if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius)) { if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY; else middleCircleColor = GRAY; } if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius)) { if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY; else rightCircleColor = GRAY; } } // Check all cicles done if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) && !leftCircleActive && !middleCircleActive && !rightCircleActive) { done = true; PlaySound(levelWin); } } if (done && !levelFinished) { levelTimeSec = framesCounter/60; levelFinished = true; framesCounter = 0; } if (levelFinished) { framesCounter++; if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; } } // Level07 Screen Draw logic void DrawLevel07Screen(void) { // Draw Level07 screen here! DrawCircleV(leftCirclePos, circleRadius, leftCircleColor); DrawCircleV(middleCirclePos, circleRadius, middleCircleColor); DrawCircleV(rightCirclePos, circleRadius, rightCircleColor); if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY); else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY); if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY); else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY); if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY); else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY); if (levelFinished) { DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY); DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); } else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY); } // Level07 Screen Unload logic void UnloadLevel07Screen(void) { // TODO: Unload Level07 screen variables here! } // Level07 Screen should finish? int FinishLevel07Screen(void) { return finishScreen; } static bool CheckColor(Color col1, Color col2) { return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); }