/******************************************************************************************* * * raylib [audio] example - Multichannel sound playing * * This example has been created using raylib 2.6 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Example contributed by Chris Camacho (@codifies) and reviewed by Ramon Santamaria (@raysan5) * * Copyright (c) 2019 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing"); InitAudioDevice(); // Initialize audio device Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file SetSoundVolume(fxWav, 0.2); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY); DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); DrawText(FormatText("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- StopSoundMulti(); // We must stop the buffer pool before unloading UnloadSound(fxWav); // Unload sound data UnloadSound(fxOgg); // Unload sound data CloseAudioDevice(); // Close audio device CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }