/********************************************************************************************** * * raylib - Advance Game template * * Screens Functions Declarations (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef SCREENS_H #define SCREENS_H //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- // Logo Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLogoScreen(void); void UpdateLogoScreen(void); void DrawLogoScreen(void); void UnloadLogoScreen(void); int FinishLogoScreen(void); //---------------------------------------------------------------------------------- // Title Screen Functions Declaration //---------------------------------------------------------------------------------- void InitTitleScreen(void); void UpdateTitleScreen(void); void DrawTitleScreen(void); void UnloadTitleScreen(void); int FinishTitleScreen(void); //---------------------------------------------------------------------------------- // Options Screen Functions Declaration //---------------------------------------------------------------------------------- void InitOptionsScreen(void); void UpdateOptionsScreen(void); void DrawOptionsScreen(void); void UnloadOptionsScreen(void); int FinishOptionsScreen(void); //---------------------------------------------------------------------------------- // Gameplay Screen Functions Declaration //---------------------------------------------------------------------------------- void InitGameplayScreen(void); void UpdateGameplayScreen(void); void DrawGameplayScreen(void); void UnloadGameplayScreen(void); int FinishGameplayScreen(void); //---------------------------------------------------------------------------------- // Ending Screen Functions Declaration //---------------------------------------------------------------------------------- void InitEndingScreen(void); void UpdateEndingScreen(void); void DrawEndingScreen(void); void UnloadEndingScreen(void); int FinishEndingScreen(void); #ifdef __cplusplus } #endif #endif // SCREENS_H