------------------------------------------------------------------------------------------- -- -- raylib [models] example - Heightmap loading and drawing -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing") -- Define our custom camera to look into our 3d world local camera = Camera(Vector3(18.0, 16.0, 18.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local image = LoadImage("resources/heightmap.png") -- Load heightmap image (RAM) local texture = LoadTextureFromImage(image) -- Convert image to texture (VRAM) local map = LoadHeightmap(image, Vector3(16, 8, 16)) -- Load heightmap model with defined size map.material.texDiffuse = texture -- Set map diffuse texture local mapPosition = Vector3(-8.0, 0.0, -8.0) -- Set model position (depends on model scaling!) UnloadImage(image) -- Unload heightmap image from RAM, already uploaded to VRAM SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ---------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) -- NOTE: Model is scaled to 1/4 of its original size (128x128 units) DrawModel(map, mapPosition, 1.0, RED) DrawGrid(20, 1.0) End3dMode() DrawTexture(texture, screenWidth - texture.width - 20, 20, WHITE) DrawRectangleLines(screenWidth - texture.width - 20, 20, texture.width, texture.height, GREEN) DrawFPS(10, 10) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadTexture(texture) -- Unload texture UnloadModel(map) -- Unload model CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------