#************************************************************************************************** # # raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten) # # Copyright (c) 2015 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform to compile for # possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() PLATFORM ?= PLATFORM_DESKTOP # determine PLATFORM_OS in case PLATFORM_DESKTOP selected ifeq ($(PLATFORM),PLATFORM_DESKTOP) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS=WINDOWS LIBPATH=win32 else UNAMEOS:=$(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS=LINUX LIBPATH=linux else ifeq ($(UNAMEOS),Darwin) PLATFORM_OS=OSX LIBPATH=osx endif endif endif endif # define compiler: gcc for C program, define as g++ for C++ ifeq ($(PLATFORM),PLATFORM_WEB) # define emscripten compiler CC = emcc else ifeq ($(PLATFORM_OS),OSX) # define llvm compiler for mac CC = clang else # define default gcc compiler CC = gcc endif endif # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline else CFLAGS = -O2 -Wall -std=c99 endif ifeq ($(PLATFORM),PLATFORM_WEB) CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it) #-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing #-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I../src -I../github/raylib/src # external libraries headers # GLFW3 INCLUDES += -I../external/glfw3/include # GLEW: Not required any more, replaced by GLAD #INCLUDES += -I../external/glew/include # OpenAL Soft INCLUDES += -I../external/openal_soft/include endif # define library paths containing required libs ifeq ($(PLATFORM),PLATFORM_RPI) LFLAGS = -L. -L../src -L/opt/vc/lib else LFLAGS = -L. -L../src # external libraries to link with # GLFW3 LFLAGS += -L../external/glfw3/lib/$(LIBPATH) ifneq ($(PLATFORM_OS),OSX) # OpenAL Soft LFLAGS += -L../external/openal_soft/lib/$(LIBPATH) # GLEW: Not required any more, replaced by GLAD #LFLAGS += -L../external/glew/lib/$(LIBPATH) endif endif # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),LINUX) # libraries for Debian GNU/Linux desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread # on XWindow could require also below libraries, just uncomment #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor else ifeq ($(PLATFORM_OS),OSX) # libraries for OS X 10.9 desktop compiling # requires the following packages: # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32 endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal endif ifeq ($(PLATFORM),PLATFORM_WEB) # just adjust the correct path to libraylib.bc LIBS = ../github/raylib/src/libraylib.bc endif # define additional parameters and flags for windows ifeq ($(PLATFORM_OS),WINDOWS) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../src/resources -Wl,--subsystem,windows endif ifeq ($(PLATFORM),PLATFORM_WEB) EXT = .html endif # define all object files required EXAMPLES = \ core_basic_window \ core_input_keys \ core_input_mouse \ core_mouse_wheel \ core_input_gamepad \ core_random_values \ core_color_select \ core_drop_files \ core_storage_values \ core_gestures_detection \ core_3d_mode \ core_3d_picking \ core_3d_camera_free \ core_3d_camera_first_person \ shapes_logo_raylib \ shapes_basic_shapes \ shapes_colors_palette \ shapes_logo_raylib_anim \ textures_logo_raylib \ textures_image_loading \ textures_rectangle \ textures_srcrec_dstrec \ textures_to_image \ textures_raw_data \ textures_formats_loading \ textures_particles_trail_blending \ textures_image_processing \ textures_image_drawing \ text_sprite_fonts \ text_bmfont_ttf \ text_rbmf_fonts \ text_format_text \ text_font_select \ text_writing_anim \ models_geometric_shapes \ models_box_collisions \ models_billboard \ models_obj_loading \ models_heightmap \ models_cubicmap \ shaders_model_shader \ shaders_shapes_textures \ shaders_custom_uniform \ shaders_postprocessing \ shaders_basic_lighting \ audio_sound_loading \ audio_music_stream \ fix_dylib \ # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is raylib default: examples # compile all examples examples: $(EXAMPLES) # compile [core] example - basic window core_basic_window: core_basic_window.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - keyboard input core_input_keys: core_input_keys.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse input core_input_mouse: core_input_mouse.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - mouse wheel core_mouse_wheel: core_mouse_wheel.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - gamepad input core_input_gamepad: core_input_gamepad.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @echo core_input_gamepad: Only supported on desktop platform endif # compile [core] example - generate random values core_random_values: core_random_values.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - color selection (collision detection) core_color_select: core_color_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - drop files core_drop_files: core_drop_files.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @echo core_drop_files: Only supported on desktop platform endif # compile [core] example - storage values core_storage_values: core_storage_values.c ifeq ($(PLATFORM),PLATFORM_DESKTOP) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) else @echo core_storage_values: Only supported on desktop platform endif # compile [core] example - gestures detection core_gestures_detection: core_gestures_detection.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d mode core_3d_mode: core_3d_mode.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d picking core_3d_picking: core_3d_picking.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera free core_3d_camera_free: core_3d_camera_free.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [core] example - 3d camera first person core_3d_camera_first_person: core_3d_camera_first_person.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo (with basic shapes) shapes_logo_raylib: shapes_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - basic shapes usage (rectangle, circle, ...) shapes_basic_shapes: shapes_basic_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib color palette shapes_colors_palette: shapes_colors_palette.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [shapes] example - raylib logo animation shapes_logo_raylib_anim: shapes_logo_raylib_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [textures] example - raylib logo texture loading textures_logo_raylib: textures_logo_raylib.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png # compile [textures] example - image loading and conversion to texture textures_image_loading: textures_image_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png # compile [textures] example - texture rectangle drawing textures_rectangle: textures_rectangle.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/guybrush.png # compile [textures] example - texture source and destination rectangles textures_srcrec_dstrec: textures_srcrec_dstrec.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/guybrush.png # compile [textures] example - texture to image textures_to_image: textures_to_image.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/raylib_logo.png # compile [textures] example - texture raw data textures_raw_data: textures_raw_data.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic_R8G8B8A8.raw # compile [textures] example - texture formats loading textures_formats_loading: textures_formats_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s ALLOW_MEMORY_GROWTH=1 --preload-file resources/texture_formats # compile [textures] example - texture particles trail blending textures_particles_trail_blending: textures_particles_trail_blending.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/smoke.png # compile [textures] example - texture image processing textures_image_processing: textures_image_processing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/parrots.png # compile [textures] example - texture image drawing textures_image_drawing: textures_image_drawing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/parrots.png --preload-file resources/cat.png # compile [text] example - sprite fonts loading text_sprite_fonts: text_sprite_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/custom_mecha.png --preload-file resources/fonts/custom_alagard.png --preload-file resources/fonts/custom_jupiter_crash.png # compile [text] example - bmfonts and ttf loading text_bmfont_ttf: text_bmfont_ttf.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/bmfont.fnt --preload-file resources/fonts/pixantiqua.ttf # compile [text] example - raylib bitmap fonts (rBMF) text_rbmf_fonts: text_rbmf_fonts.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/alagard.rbmf --preload-file resources/fonts/pixelplay.rbmf --preload-file resources/fonts/mecha.rbmf --preload-file resources/fonts/setback.rbmf --preload-file resources/fonts/romulus.rbmf --preload-file resources/fonts/pixantiqua.rbmf --preload-file resources/fonts/alpha_beta.rbmf --preload-file resources/fonts/jupiter_crash.rbmf # compile [text] example - text formatting text_format_text: text_format_text.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [text] example - font selection program text_font_select: text_font_select.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/fonts/alagard.rbmf --preload-file resources/fonts/pixelplay.rbmf --preload-file resources/fonts/mecha.rbmf --preload-file resources/fonts/setback.rbmf --preload-file resources/fonts/romulus.rbmf --preload-file resources/fonts/pixantiqua.rbmf --preload-file resources/fonts/alpha_beta.rbmf --preload-file resources/fonts/jupiter_crash.rbmf # compile [text] example - text writing animation text_writing_anim: text_writing_anim.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic geometric 3d shapes models_geometric_shapes: models_geometric_shapes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - box collisions models_box_collisions: models_box_collisions.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - basic window models_planes: models_planes.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile [models] example - billboard usage models_billboard: models_billboard.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/billboard.png # compile [models] example - OBJ model loading models_obj_loading: models_obj_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png # compile [models] example - heightmap loading models_heightmap: models_heightmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/heightmap.png # compile [models] example - cubesmap loading models_cubicmap: models_cubicmap.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/cubicmap.png --preload-file resources/cubicmap_atlas.png # compile [shaders] example - model shader shaders_model_shader: shaders_model_shader.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/grayscale.fs # compile [shaders] example - shapes texture shader shaders_shapes_textures: shaders_shapes_textures.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/texture_formats/sonic.png --preload-file resources/shaders/shapes_base.vs --preload-file resources/shaders/shapes_grayscale.fs # compile [shaders] example - custom uniform in shader shaders_custom_uniform: shaders_custom_uniform.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/swirl.fs # compile [shaders] example - postprocessing shader shaders_postprocessing: shaders_postprocessing.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/model/dwarf_diffuse.png --preload-file resources/shaders/base.vs --preload-file resources/shaders/bloom.fs # compile [shaders] example - shaders_basic_lighting shaders_basic_lighting: shaders_basic_lighting.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) -s TOTAL_MEMORY=67108864 --preload-file resources/model/dwarf.obj --preload-file resources/shaders/phong.vs --preload-file resources/shaders/phong.fs # compile [audio] example - sound loading and playing (WAV and OGG) audio_sound_loading: audio_sound_loading.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/audio/weird.wav --preload-file resources/audio/tanatana.ogg # compile [audio] example - music stream playing (OGG) audio_music_stream: audio_music_stream.c $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) --preload-file resources/audio/guitar_noodling.ogg # fix dylib install path name for each executable (MAC) fix_dylib: ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file endif # clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o else ifeq ($(PLATFORM_OS),LINUX) find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f else del *.o *.exe endif endif endif ifeq ($(PLATFORM),PLATFORM_RPI) find . -type f -executable -delete rm -f *.o endif ifeq ($(PLATFORM),PLATFORM_WEB) del *.o *.html *.js endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.exe : %.c # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)