------------------------------------------------------------------------------------------- -- -- raylib [core] example - Windows drop files -- -- This example only works on platforms that support drag & drop (Windows, Linux, OSX) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files") local count = 0 --char **droppedFiles -- ??? SetTargetFPS(60) ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- if (IsFileDropped()) then droppedFiles = GetDroppedFiles() count = #droppedFiles end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) if (count == 0) then DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY) else DrawText("Dropped files:", 100, 40, 20, DARKGRAY) for i = 0, count-1 do if (i%2 == 0) then DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5)) else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3)) end DrawText(droppedFiles[i+1], 120, 100 + 40*i, 10, GRAY) end DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY) end EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- ClearDroppedFiles() -- Clear internal buffers CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------