#************************************************************************************************** # # raylib for Raspberry Pi and Windows desktop # # makefile for library compilation (raylib.a) # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform (by default, compile for RPI) # Other possible platform: PLATFORM_DESKTOP PLATFORM ?= PLATFORM_RPI # define raylib graphics api depending on selected platform ifeq ($(PLATFORM),PLATFORM_RPI) # define raylib graphics api to use (on RPI, OpenGL ES 2.0 must be used) GRAPHICS = GRAPHICS_API_OPENGL_ES2 else # define raylib graphics api to use (on Windows desktop, OpenGL 1.1 by default) GRAPHICS ?= GRAPHICS_API_OPENGL_11 #GRAPHICS = GRAPHICS_API_OPENGL_33 # Uncomment to use OpenGL 3.3 endif # NOTE: makefiles targets require tab indentation # define compiler: gcc for C program, define as g++ for C++ CC = gcc # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision ifeq ($(PLATFORM),PLATFORM_RPI) CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline else CFLAGS = -O2 -Wall -std=c99 endif #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. endif # define all object files required OBJS = core.o rlgl.o raymath.o shapes.o text.o textures.o models.o audio.o utils.o stb_image.o stb_vorbis.o # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is raylib default: raylib # compile raylib library raylib: $(OBJS) ar rcs libraylib.a $(OBJS) # compile core module core.o: core.c $(CC) -c core.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile rlgl module rlgl.o: rlgl.c $(CC) -c rlgl.c $(CFLAGS) $(INCLUDES) -D$(GRAPHICS) # compile raymath module raymath.o: raymath.c $(CC) -c raymath.c $(CFLAGS) $(INCLUDES) # compile shapes module shapes.o: shapes.c $(CC) -c shapes.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile textures module textures.o: textures.c $(CC) -c textures.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile text module text.o: text.c $(CC) -c text.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile models module models.o: models.c $(CC) -c models.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile audio module audio.o: audio.c $(CC) -c audio.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile utils module utils.o: utils.c $(CC) -c utils.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile stb_image library stb_image.o: stb_image.c $(CC) -c stb_image.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile stb_vorbis library stb_vorbis.o: stb_vorbis.c $(CC) -c stb_vorbis.c $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_RPI) rm -f *.o libraylib.a else del *.o libraylib.a endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.o : %.c # $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(GRAPHICS)