/******************************************************************************************* * * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); DrawCircle(screenWidth/4, 120, 35, DARKBLUE); DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); DrawTriangle((Vector2){screenWidth/4*3, 80}, (Vector2){screenWidth/4*3 - 60, 150}, (Vector2){screenWidth/4*3 + 60, 150}, VIOLET); DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); // NOTE: We draw all LINES based shapes together to optimize internal drawing, // this way, all LINES are rendered in a single draw pass DrawLine(18, 42, screenWidth - 18, 42, BLACK); DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); DrawTriangleLines((Vector2){screenWidth/4*3, 160}, (Vector2){screenWidth/4*3 - 20, 230}, (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }