/******************************************************************************************* * * raylib [text] example - Draw text inside a rectangle * * This example has been created using raylib 2.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5) * * Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle"); const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's \ a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod \ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget."; bool resizing = false; bool wordWrap = true; Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250}; Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 }; // Minimum width and heigh for the container rectangle const int minWidth = 60; const int minHeight = 60; const int maxWidth = screenWidth - 50; const int maxHeight = screenHeight - 160; Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates Color borderColor = MAROON; // Container border color Font font = GetFontDefault(); // Get default system font SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap; Vector2 mouse = GetMousePosition(); // Check if the mouse is inside the container and toggle border color if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f); else if (!resizing) borderColor = MAROON; // Container resizing logic if (resizing) { if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false; int width = container.width + (mouse.x - lastMouse.x); container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth; int height = container.height + (mouse.y - lastMouse.y); container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight; } else { // Check if we're resizing if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true; } // Move resizer rectangle properly resizer.x = container.x + container.width - 17; resizer.y = container.y + container.height - 17; lastMouse = mouse; // Update mouse //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawRectangleLinesEx(container, 3, borderColor); // Draw container border // Draw text in container (add some padding) DrawTextRec(font, text, (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 }, 20.0f, 2.0f, wordWrap, GRAY); DrawRectangleRec(resizer, borderColor); // Draw the resize box // Draw bottom info DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY); DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON); DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK); if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED); else DrawText("OFF", 447, screenHeight - 115, 20, BLACK); DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY); DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }