------------------------------------------------------------------------------------------- -- -- raylib [textures] example - Texture loading and drawing -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") -- NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) local texture = LoadTexture("resources/raylib_logo.png") -- Texture loading ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE) DrawText("this IS a texture!", 360, 370, 10, GRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadTexture(texture) -- Texture unloading CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------