------------------------------------------------------------------------------------------- -- -- raylib [shapes] example - Draw raylib logo using basic shapes -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes") SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK) DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE) DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK) DrawText("this is NOT a texture!", 350, 370, 10, GRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------