------------------------------------------------------------------------------------------- -- -- raylib [shaders] example - Apply a shader to some shape or texture -- -- NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support, -- OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version. -- -- NOTE: Shaders used in this example are #version 330 (OpenGL 3.3), to test this example -- on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders -- raylib comes with shaders ready for both versions, check raylib/shaders install folder -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders") local sonic = LoadTexture("resources/texture_formats/sonic.png") -- NOTE: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version local shader = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/grayscale.fs") -- Shader usage is also different than models/postprocessing, shader is just activated when required SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) -- Start drawing with default shader DrawText("USING DEFAULT SHADER", 20, 40, 10, RED) DrawCircle(80, 120, 35, DARKBLUE) DrawCircleGradient(80, 220, 60, GREEN, SKYBLUE) DrawCircleLines(80, 340, 80, DARKBLUE) -- Activate our custom shader to be applied on next shapes/textures drawings BeginShaderMode(shader) DrawText("USING CUSTOM SHADER", 190, 40, 10, RED) DrawRectangle(250 - 60, 90, 120, 60, RED) DrawRectangleGradient(250 - 90, 170, 180, 130, MAROON, GOLD) DrawRectangleLines(250 - 40, 320, 80, 60, ORANGE) -- Activate our default shader for next drawings EndShaderMode() DrawText("USING DEFAULT SHADER", 370, 40, 10, RED) DrawTriangle(Vector2(430, 80), Vector2(430 - 60, 150), Vector2(430 + 60, 150), VIOLET) DrawTriangleLines(Vector2(430, 160), Vector2(430 - 20, 230), Vector2(430 + 20, 230), DARKBLUE) DrawPoly(Vector2(430, 320), 6, 80, 0, BROWN) -- Activate our custom shader to be applied on next shapes/textures drawings BeginShaderMode(shader) DrawTexture(sonic, 380, -10, WHITE) -- Using custom shader -- Activate our default shader for next drawings EndShaderMode() EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadShader(shader) -- Unload shader UnloadTexture(sonic) -- Unload texture CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------