------------------------------------------------------------------------------------------- -- -- raylib [models] example - Load and draw a 3d model (OBJ) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - obj model loading") -- Define the camera to look into our 3d world local camera = Camera(Vector3(3.0, 3.0, 3.0), Vector3(0.0, 1.5, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local dwarf = LoadModel("resources/model/dwarf.obj") -- Load OBJ model local texture = LoadTexture("resources/model/dwarf_diffuse.png") -- Load model texture dwarf.material.texDiffuse = texture -- Set dwarf model diffuse texture local position = Vector3(0.0, 0.0, 0.0) -- Set model position SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- ... --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawModel(dwarf, position, 2.0, WHITE) -- Draw 3d model with texture DrawGrid(10, 1.0) -- Draw a grid DrawGizmo(position) -- Draw gizmo End3dMode() DrawText("(c) Dwarf 3D model by David Moreno", screenWidth - 200, screenHeight - 20, 10, GRAY) DrawFPS(10, 10) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadTexture(texture) -- Unload texture UnloadModel(dwarf) -- Unload model CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------