------------------------------------------------------------------------------------------- -- -- raylib [models] example - Cubicmap loading and drawing -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing") -- Define the camera to look into our 3d world local camera = Camera(Vector3(16.0, 14.0, 16.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local image = LoadImage("resources/cubicmap.png") -- Load cubicmap image (RAM) local cubicmap = LoadTextureFromImage(image) -- Convert image to texture to display (VRAM) local map = LoadCubicmap(image) -- Load cubicmap model (generate model from image) -- NOTE: By default each cube is mapped to one part of texture atlas local texture = LoadTexture("resources/cubicmap_atlas.png") -- Load map texture map.material.texDiffuse = texture -- Set map diffuse texture local mapPosition = Vector3(-16.0, 0.0, -8.0) -- Set model position UnloadImage(image) -- Unload cubesmap image from RAM, already uploaded to VRAM SetCameraMode(CameraMode.ORBITAL) -- Set an orbital camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our custom camera position SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- camera = UpdateCamera(camera) -- Update internal camera and our camera --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawModel(map, mapPosition, 1.0, WHITE) End3dMode() DrawTextureEx(cubicmap, (Vector2)(screenWidth - cubicmap.width*4 - 20, 20), 0.0, 4.0, WHITE) DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN) DrawText("cubicmap image used to", 658, 90, 10, GRAY) DrawText("generate map 3d model", 658, 104, 10, GRAY) DrawFPS(10, 10) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadTexture(cubicmap) -- Unload cubicmap texture UnloadTexture(texture) -- Unload map texture UnloadModel(map) -- Unload map model CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------