------------------------------------------------------------------------------------------- -- -- raylib [core] example - World to screen -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") -- Define the camera to look into our 3d world local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) local cubePosition = Vector3(0.0, 0.0, 0.0) local cubeScreenPosition = Vector2(0, 0) SetCameraMode(CameraMode.FREE) -- Set a free camera mode SetCameraPosition(camera.position) -- Set internal camera position to match our camera position SetCameraTarget(camera.target) -- Set internal camera target to match our camera target SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ---------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update ------------------------------------------------------------------------------------ camera = UpdateCamera(camera) -- Update internal camera and our camera -- Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera) ------------------------------------------------------------------------------------ -- Draw ------------------------------------------------------------------------------------ BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) DrawGrid(10, 1.0) End3dMode() DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK) DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY) EndDrawing() ------------------------------------------------------------------------------------ end -- De-Initialization ---------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context ----------------------------------------------------------------------------------------