------------------------------------------------------------------------------------------- -- -- raylib [core] example - Gamepad input -- -- NOTE: This example requires a Gamepad connected to the system -- raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input") local ballPosition = Vector2(screenWidth/2, screenHeight/2) local gamepadMovement = Vector2(0, 0) SetTargetFPS(60) -- Set target frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- if (IsGamepadAvailable(GAMEPAD.PLAYER1)) then gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_X) gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD.PLAYER1, GAMEPAD.XBOX_AXIS_LEFT_Y) ballPosition.x = ballPosition.x + gamepadMovement.x ballPosition.y = ballPosition.y - gamepadMovement.y if (IsGamepadButtonPressed(GAMEPAD.PLAYER1, GAMEPAD.BUTTON_A)) then ballPosition.x = screenWidth/2 ballPosition.y = screenHeight/2 end end --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY) DrawCircleV(ballPosition, 50, MAROON) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------