------------------------------------------------------------------------------------------- -- -- raylib [core] example - Initialize 3d mode -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode") -- Define the camera to look into our 3d world local camera = {} camera.position = Vector3(0.0, 10.0, 10.0) -- Camera position camera.target = Vector3(0.0, 0.0, 0.0) -- Camera looking at point camera.up = Vector3(0.0, 1.0, 0.0) -- Camera up vector (rotation towards target) camera.fovy = 45.0 -- Camera field-of-view Y local cubePosition = Vector3(0.0, 0.0, 0.0) SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- -- TODO: Update your variables here --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) Begin3dMode(camera) -- ERROR: Lua Error: attempt to index a number value (?) DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) DrawGrid(10, 1.0) End3dMode() DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY) DrawFPS(10, 10) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------