------------------------------------------------------------------------------------------- -- -- raylib [audio] example - Sound loading and playing -- -- NOTE: This example requires OpenAL Soft library installed -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -- ------------------------------------------------------------------------------------------- -- Initialization ------------------------------------------------------------------------------------------- local screenWidth = 800 local screenHeight = 450 InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing") InitAudioDevice() -- Initialize audio device local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file SetTargetFPS(60) ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound --------------------------------------------------------------------------------------- -- Draw --------------------------------------------------------------------------------------- BeginDrawing() ClearBackground(RAYWHITE) DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY) DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY) EndDrawing() --------------------------------------------------------------------------------------- end -- De-Initialization ------------------------------------------------------------------------------------------- UnloadSound(fxWav) -- Unload sound data UnloadSound(fxOgg) -- Unload sound data CloseAudioDevice() -- Close audio device CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------