/******************************************************************************************* * * raylib [core] example - Initialize 3d camera free * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; Vector3 cubePosition = { 0.0, 0.0, 0.0 }; SetCameraMode(CAMERA_FREE); // Set a free camera mode SetCameraPosition(camera.position); // Set internal camera position to match our camera position SetCameraTarget(camera.target); // Set internal camera target to match our camera target SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update internal camera and our camera //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); DrawCube(cubePosition, 2, 2, 2, RED); DrawCubeWires(cubePosition, 2, 2, 2, MAROON); DrawGrid(10.0, 1.0); End3dMode(); DrawText("Free camera default controls:", 20, 20, 10, GRAY); DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY); DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY); DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY); DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY); DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }