/******************************************************************************************* * * raylib [core] example - Gamepad input * * NOTE: This example requires a Gamepad connected to the system * raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; Vector2 gamepadMovement = { 0, 0 }; SetTargetFPS(60); // Set target frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsGamepadAvailable(GAMEPAD_PLAYER1)) { gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); ballPosition.x += gamepadMovement.x; ballPosition.y -= gamepadMovement.y; if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) { ballPosition.x = screenWidth/2; ballPosition.y = screenHeight/2; } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); DrawCircleV(ballPosition, 50, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }