# Setup the project and settings project(skully_escape) include("../../utils.cmake") # Make sure raylib has been built # TODO `build` directory should maybe be something else... include_directories("../../build/release") # Grab the screens file(GLOB screen_sources "screens/*.c") # Executable & linking add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources}) link_libraries_to_executable(skully_escape) # Resources # Copy all of the resource files to the destination file(COPY "resources/" DESTINATION "resources/")