/******************************************************************************************* * * raylib test - Testing Heightmap Loading and Drawing * * This test has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "../raylib.h" int main() { // Initialization //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; Vector3 position = { 0.5, 0.0, 0.5 }; // Define the camera to look into our 3d world Camera camera = {{ 7.0, 6.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); Image img = LoadImage("resources/cubesmap.png"); Model map = LoadCubesmap(img); Texture2D texture = CreateTexture(img, false); UnloadImage(img); SetModelTexture(&map, texture); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f; else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f; if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f; else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); Begin3dMode(camera); //DrawCube(position, 1.0f, 1.0f, 1.0f, RED); DrawModel(map, position, 1.0f, MAROON); DrawGrid(10.0, 1.0); // Draw a grid DrawGizmo(position); End3dMode(); DrawFPS(10, 10); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture UnloadModel(map); // Unload model CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }