# Setup the project and settings project(games) include("../utils.cmake") # Make sure raylib has been built # TODO `build` directory should maybe be something else... # TODO place somewhere else? include_directories("../build/release") # Get the source toegher file(GLOB sources *.c) # Do each game foreach(game_source ${sources}) # Create the basename for the game get_filename_component(game_name ${game_source} NAME) string(REPLACE ".c" "" game_name ${game_name}) # Setup the game add_executable(${game_name} ${game_source}) # Link the libraries link_libraries_to_executable(${game_name}) endforeach() # Do the games with subdirectories add_subdirectory(drturtle) add_subdirectory(just_do) add_subdirectory(koala_seasons) add_subdirectory(light_my_ritual) add_subdirectory(skully_escape) add_subdirectory(wave_collector)