#!/bin/sh # Change your executable name here GAME_NAME="game" # Set your sources here (relative to the ./builds/linux directory) # Example with two source folders: # SOURCES="../../src/*.c ../../src/submodule/*.c" SOURCES="../../core_basic_window.c" # Set your raylib/src location here, relative to the ./temp/x directory RAYLIB_SRC="../../../../src" # About this build script: it does many things, but in essence, it's # very simple. It has 3 compiler invocations: building raylib (which # is not done always, see logic by searching "Build raylib"), building # src/*.c files, and linking together those two. Each invocation is # wrapped in an if statement to make the -qq flag work, it's pretty # verbose, sorry. # Get arguments while getopts ":hdurcq" opt; do case $opt in h) echo "Usage: ./linux-build.sh [-hdurcqq]" echo " -h Show this information" echo " -d Faster builds that have debug symbols, and enable warnings" echo " -u Run upx* on the executable after compilation (before -r)" echo " -r Run the executable after compilation" echo " -c Remove the temp/(debug|release) directory, ie. full recompile" echo " -q Suppress this script's informational prints" echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" echo "" echo "* This is mostly here to make building simple \"shipping\" versions" echo " easier, and it's a very small bit in the build scripts. The option" echo " requires that you have upx installed and on your path, of course." echo "" echo "Examples:" echo " Build a release build: ./linux-build.sh" echo " Build a release build, full recompile: ./linux-build.sh -c" echo " Build a debug build and run: ./linux-build.sh -d -r" echo " Build in debug, run, don't print at all: ./linux-build.sh -drqq" exit 0 ;; d) BUILD_DEBUG="1" ;; u) UPX_IT="1" ;; r) RUN_AFTER_BUILD="1" ;; c) BUILD_ALL="1" ;; q) if [ -n "$QUIET" ]; then REALLY_QUIET="1" else QUIET="1" fi ;; \?) echo "Invalid option: -$OPTARG" >&2 exit 1 ;; esac done # Set CC if it's not set already if [ -z "$CC" ]; then CC=cc fi # Flags OUTPUT_DIR="builds/linux" COMPILATION_FLAGS="-std=c99 -Os -flto" if [ "$CC" = "clang" ]; then # Clang 7.0.1 fails to compile with -Os, possibly the same bug as this: # https://www.mail-archive.com/llvm-bugs@lists.llvm.org/msg25771.html COMPILATION_FLAGS="-std=c99 -O2 -flto" [ -z "$QUIET" ] && echo "COMPILE-WARNING: \$CC is clang, using -O2 instead of -Os." fi FINAL_COMPILE_FLAGS="-s" WARNING_FLAGS="-Wall -Wextra -Wpedantic" LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" # Debug changes to flags if [ -n "$BUILD_DEBUG" ]; then OUTPUT_DIR="builds-debug/linux" COMPILATION_FLAGS="-std=c99 -O0 -g" FINAL_COMPILE_FLAGS="" fi # Display what we're doing if [ -n "$BUILD_DEBUG" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" else [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" fi # Create the raylib cache directory ROOT_DIR=$(pwd) TEMP_DIR="temp/release" if [ -n "$BUILD_DEBUG" ]; then TEMP_DIR="temp/debug" fi # If there's a -c flag, remove the cache if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." rm -r "$TEMP_DIR" fi # If temp directory doesn't exist, build raylib if [ ! -d "$TEMP_DIR" ]; then mkdir -p $TEMP_DIR cd $TEMP_DIR RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" if [ -n "$REALLY_QUIET" ]; then $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 else $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES fi [ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/" cd $ROOT_DIR fi # Build the actual game mkdir -p $OUTPUT_DIR cd $OUTPUT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." if [ -n "$REALLY_QUIET" ]; then $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1 else $CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS fi rm main.o [ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" if [ -n "$UPX_IT" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." upx $GAME_NAME > /dev/null 2>&1 fi if [ -n "$RUN_AFTER_BUILD" ]; then [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." if [ -n "$REALLY_QUIET" ]; then ./$GAME_NAME > /dev/null 2>&1 else ./$GAME_NAME fi fi cd $ROOT_DIR [ -z "$QUIET" ] && echo "COMPILE-INFO: All done."