/********************************************************************************************** * * raylib - Standard Game template * * Logo Screen Functions Definitions (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #include "raylib.h" #include "screens.h" #include //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- // Logo screen global variables static int framesCounter; static int finishScreen; const char msgLogoA[64] = "A simple and easy-to-use library"; const char msgLogoB[64] = "to learn videogames programming"; int logoPositionX; int logoPositionY; int raylibLettersCount = 0; int topSideRecWidth = 16; int leftSideRecHeight = 16; int bottomSideRecWidth = 16; int rightSideRecHeight = 16; char raylib[8] = " \0"; // raylib text array, max 8 letters int logoScreenState = 0; // Tracking animation states (State Machine) bool msgLogoADone = false; bool msgLogoBDone = false; int lettersCounter = 0; char msgBuffer[128] = { ' ' }; //---------------------------------------------------------------------------------- // Logo Screen Functions Definition //---------------------------------------------------------------------------------- // Logo Screen Initialization logic void InitLogoScreen(void) { // Initialize LOGO screen variables here! framesCounter = 0; finishScreen = 0; logoPositionX = GetScreenWidth()/2 - 128; logoPositionY = GetScreenHeight()/2 - 128; } // Logo Screen Update logic void UpdateLogoScreen(void) { // Update LOGO screen framesCounter++; // Count frames // Update LOGO screen variables if (logoScreenState == 0) // State 0: Small box blinking { framesCounter++; if (framesCounter == 120) { logoScreenState = 1; framesCounter = 0; // Reset counter... will be used later... } } else if (logoScreenState == 1) // State 1: Top and left bars growing { topSideRecWidth += 4; leftSideRecHeight += 4; if (topSideRecWidth == 256) logoScreenState = 2; } else if (logoScreenState == 2) // State 2: Bottom and right bars growing { bottomSideRecWidth += 4; rightSideRecHeight += 4; if (bottomSideRecWidth == 256) { lettersCounter = 0; for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; logoScreenState = 3; } } else if (logoScreenState == 3) // State 3: Letters appearing (one by one) { framesCounter++; // Every 12 frames, one more letter! if ((framesCounter%12) == 0) raylibLettersCount++; switch (raylibLettersCount) { case 1: raylib[0] = 'r'; break; case 2: raylib[1] = 'a'; break; case 3: raylib[2] = 'y'; break; case 4: raylib[3] = 'l'; break; case 5: raylib[4] = 'i'; break; case 6: raylib[5] = 'b'; break; default: break; } if (raylibLettersCount >= 10) { // Write raylib description messages if ((framesCounter%2) == 0) lettersCounter++; if (!msgLogoADone) { if (lettersCounter <= (int)strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter); else { for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; lettersCounter = 0; msgLogoADone = true; } } else if (!msgLogoBDone) { if (lettersCounter <= (int)strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter); else { msgLogoBDone = true; framesCounter = 0; //PlaySound(levelWin); } } } } // Wait for 2 seconds (60 frames) before jumping to TITLE screen if (msgLogoBDone) { framesCounter++; if (framesCounter > 150) finishScreen = true; } } // Logo Screen Draw logic void DrawLogoScreen(void) { // Draw LOGO screen if (logoScreenState == 0) { if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK); } else if (logoScreenState == 1) { DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); } else if (logoScreenState == 2) { DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK); DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); } else if (logoScreenState == 3) { DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK); DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK); DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE); DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK); if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); else { DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY); else { DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY); } } } } // Logo Screen Unload logic void UnloadLogoScreen(void) { // TODO: Unload LOGO screen variables here! } // Logo Screen should finish? int FinishLogoScreen(void) { return finishScreen; }