/********************************************************************************************** * * raylib - Standard Game template * * Screens Functions Declarations (Init, Update, Draw, Unload) * * Copyright (c) 2014 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef SCREENS_H #define SCREENS_H //---------------------------------------------------------------------------------- // Types and Structures Definition //---------------------------------------------------------------------------------- typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- GameScreen currentScreen; Sound levelWin; #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- // Logo Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLogoScreen(void); void UpdateLogoScreen(void); void DrawLogoScreen(void); void UnloadLogoScreen(void); int FinishLogoScreen(void); //---------------------------------------------------------------------------------- // Level00 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel00Screen(void); void UpdateLevel00Screen(void); void DrawLevel00Screen(void); void UnloadLevel00Screen(void); int FinishLevel00Screen(void); //---------------------------------------------------------------------------------- // Level01 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel01Screen(void); void UpdateLevel01Screen(void); void DrawLevel01Screen(void); void UnloadLevel01Screen(void); int FinishLevel01Screen(void); //---------------------------------------------------------------------------------- // Level02 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel02Screen(void); void UpdateLevel02Screen(void); void DrawLevel02Screen(void); void UnloadLevel02Screen(void); int FinishLevel02Screen(void); //---------------------------------------------------------------------------------- // Level03 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel03Screen(void); void UpdateLevel03Screen(void); void DrawLevel03Screen(void); void UnloadLevel03Screen(void); int FinishLevel03Screen(void); //---------------------------------------------------------------------------------- // Level04 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel04Screen(void); void UpdateLevel04Screen(void); void DrawLevel04Screen(void); void UnloadLevel04Screen(void); int FinishLevel04Screen(void); //---------------------------------------------------------------------------------- // Level05 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel05Screen(void); void UpdateLevel05Screen(void); void DrawLevel05Screen(void); void UnloadLevel05Screen(void); int FinishLevel05Screen(void); //---------------------------------------------------------------------------------- // Level06 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel06Screen(void); void UpdateLevel06Screen(void); void DrawLevel06Screen(void); void UnloadLevel06Screen(void); int FinishLevel06Screen(void); //---------------------------------------------------------------------------------- // Level07 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel07Screen(void); void UpdateLevel07Screen(void); void DrawLevel07Screen(void); void UnloadLevel07Screen(void); int FinishLevel07Screen(void); //---------------------------------------------------------------------------------- // Level08 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel08Screen(void); void UpdateLevel08Screen(void); void DrawLevel08Screen(void); void UnloadLevel08Screen(void); int FinishLevel08Screen(void); //---------------------------------------------------------------------------------- // Level09 Screen Functions Declaration //---------------------------------------------------------------------------------- void InitLevel09Screen(void); void UpdateLevel09Screen(void); void DrawLevel09Screen(void); void UnloadLevel09Screen(void); int FinishLevel09Screen(void); void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col); #ifdef __cplusplus } #endif #endif // SCREENS_H