#************************************************************************************************** # # raylib makefile for multiple platforms # # This file supports building raylib examples for the following platforms: # # > PLATFORM_DESKTOP # - Defaults to PLATFORM_DESKTOP_GLFW # > PLATFORM_DESKTOP_GFLW (GLFW backend): # - Windows (Win32, Win64) # - Linux (X11/Wayland desktop mode) # - macOS/OSX (x64, arm64) # - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop) # > PLATFORM_DESKTOP_SDL (SDL backend): # - Windows (Win32, Win64) # - Linux (X11/Wayland desktop mode) # - Others (not tested) # > PLATFORM_DESKTOP_RGFW (RGFW backend): # - Windows (Win32, Win64) # - Linux (X11 desktop mode) # - macOS/OSX (x64, arm64 (not tested)) # - Others (not tested) # > PLATFORM_WEB: # - HTML5 (WebAssembly) # > PLATFORM_DRM: # - Raspberry Pi 0-5 (DRM/KMS) # - Linux DRM subsystem (KMS mode) # > PLATFORM_ANDROID: # - Android (ARM, ARM64) # # Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** .PHONY: all clean # Define required environment variables #------------------------------------------------------------------------------------------------ # Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB PLATFORM ?= PLATFORM_DESKTOP ifeq ($(PLATFORM), PLATFORM_DESKTOP) TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW else TARGET_PLATFORM = $(PLATFORM) endif # Define required raylib variables PROJECT_NAME ?= raylib_examples RAYLIB_VERSION ?= 5.5.0 RAYLIB_PATH ?= .. # Define raylib source code path RAYLIB_SRC_PATH ?= ../src # Locations of raylib.h and libraylib.a/libraylib.so # NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD DESTDIR ?= /usr/local RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include RAYLIB_LIB_PATH ?= $(DESTDIR)/lib # Library type compilation: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC # Build mode for project: DEBUG or RELEASE BUILD_MODE ?= RELEASE # Use external GLFW library instead of rglfw module USE_EXTERNAL_GLFW ?= FALSE # PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally # WARNING: Library is not included in raylib, it MUST be configured by users SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # NOTE: This variable is only used for PLATFORM_OS: LINUX USE_WAYLAND_DISPLAY ?= FALSE # PLATFORM_WEB: Default properties BUILD_WEB_ASYNCIFY ?= TRUE BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html BUILD_WEB_HEAP_SIZE ?= 134217728 BUILD_WEB_RESOURCES ?= TRUE BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources # Determine PLATFORM_OS when required ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB)) # No uname.exe on MinGW!, but OS=Windows_NT on Windows! # ifeq ($(UNAME),Msys) -> Windows ifeq ($(OS),Windows_NT) PLATFORM_OS = WINDOWS else UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif ifeq ($(UNAMEOS),FreeBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),OpenBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),NetBSD) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),DragonFly) PLATFORM_OS = BSD endif ifeq ($(UNAMEOS),Darwin) PLATFORM_OS = OSX endif endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) UNAMEOS = $(shell uname) ifeq ($(UNAMEOS),Linux) PLATFORM_OS = LINUX endif endif # RAYLIB_PATH adjustment for LINUX platform # TODO: Do we really need this? ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),LINUX) RAYLIB_PREFIX ?= .. RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) endif endif # Default path for raylib on Raspberry Pi ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) RAYLIB_PATH ?= /home/pi/raylib endif # Define raylib release directory for compiled library RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM_OS),WINDOWS) # Emscripten required variables EMSDK_PATH ?= C:/emsdk EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten CLANG_PATH = $(EMSDK_PATH)/upstream/bin PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) endif endif # Define default C compiler: CC #------------------------------------------------------------------------------------------------ CC = gcc ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),OSX) # OSX default compiler CC = clang endif ifeq ($(PLATFORM_OS),BSD) # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler CC = clang endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # HTML5 emscripten compiler # WARNING: To compile to HTML5, code must be redesigned # to use emscripten.h and emscripten_set_main_loop() CC = emcc endif # Define default make program: MAKE #------------------------------------------------------------------------------------------------ MAKE ?= make ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) MAKE = mingw32-make endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) MAKE = mingw32-make endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) MAKE = emmake make endif # Define compiler flags: CFLAGS #------------------------------------------------------------------------------------------------ # -O1 defines optimization level # -g include debug information on compilation # -s strip unnecessary data from build # -Wall turns on most, but not all, compiler warnings # -std=c99 defines C language mode (standard C from 1999 revision) # -std=gnu99 defines C language mode (GNU C from 1999 revision) # -Wno-missing-braces ignore invalid warning (GCC bug 53119) # -Wno-unused-value ignore unused return values of some functions (i.e. fread()) # -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result ifeq ($(BUILD_MODE),DEBUG) CFLAGS += -g -D_DEBUG ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) CFLAGS += -sASSERTIONS=1 --profiling endif else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) CFLAGS += -O3 else CFLAGS += -Os endif else CFLAGS += -O2 endif endif # Additional flags for compiler (if desired) # -Wextra enables some extra warning flags that are not enabled by -Wall # -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Werror=implicit-function-declaration catch function calls without prior declaration #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),LINUX) ifeq ($(RAYLIB_LIBTYPE),STATIC) CFLAGS += -D_DEFAULT_SOURCE endif ifeq ($(RAYLIB_LIBTYPE),SHARED) # Explicitly enable runtime link to libraylib.so CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH) endif endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) CFLAGS += -std=gnu99 -DEGL_NO_X11 endif # Define include paths for required headers: INCLUDE_PATHS # NOTE: Some external/extras libraries could be required (stb, easings...) #------------------------------------------------------------------------------------------------ INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external # Define additional directories containing required header files ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),BSD) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif ifeq ($(PLATFORM_OS),LINUX) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH) endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I/usr/include/libdrm endif # Include GLFW required for examples/others/rlgl_standalone.c ifeq ($(USE_EXTERNAL_GLFW),FALSE) all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include endif # Define library paths containing required libs: LDFLAGS #------------------------------------------------------------------------------------------------ LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif ifeq ($(PLATFORM_OS),LINUX) LDFLAGS += -L$(RAYLIB_LIB_PATH) endif ifeq ($(PLATFORM_OS),BSD) LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(PLATFORM_OS),WINDOWS) # NOTE: The resource .rc file contains windows executable icon and properties LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data # -Wl,--subsystem,windows hides the console window ifeq ($(BUILD_MODE), RELEASE) LDFLAGS += -Wl,--subsystem,windows endif endif LDFLAGS += -L$(SDL_LIBRARY_PATH) endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # -Os # size optimization # -O2 # optimization level 2, if used, also set --memory-init-file 0 # -sUSE_GLFW=3 # Use glfw3 library (context/input management) # -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! # -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB) # -sUSE_PTHREADS=1 # multithreading support # -sWASM=0 # disable Web Assembly, emitted by default # -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS # -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data # -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) # -sGL_ENABLE_GET_PROC_ADDRESS # enable using the *glGetProcAddress() family of functions, required for extensions loading # --profiling # include information for code profiling # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) # --preload-file resources # specify a resources folder for data compilation # --source-map-base # allow debugging in browser with source map LDFLAGS += -sUSE_GLFW=3 -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 # Build using asyncify ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) LDFLAGS += -sASYNCIFY endif # Add resources building if required ifeq ($(BUILD_WEB_RESOURCES),TRUE) LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) endif # Add debug mode flags if required ifeq ($(BUILD_MODE),DEBUG) LDFLAGS += -sASSERTIONS=1 --profiling endif # Define a custom shell .html and output extension LDFLAGS += --shell-file $(BUILD_WEB_SHELL) EXT = .html # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way, # we can compile same code for ALL platforms with no change required, but, working on bigger # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference. endif # Define libraries required on linking: LDLIBS # NOTE: To link libraries (lib.so or lib.a), use -l #------------------------------------------------------------------------------------------------ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif # NOTE: On ARM 32bit arch, miniaudio requires atomics library LDLIBS += -latomic endif ifeq ($(PLATFORM_OS),OSX) # Libraries for OSX 10.9 desktop compiling # NOTE: Required packages: libopenal-dev libegl1-mesa-dev LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo endif ifeq ($(PLATFORM_OS),BSD) # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling # NOTE: Required packages: mesa-libs LDLIBS = -lraylib -lGL -lpthread -lm # On XWindow requires also below libraries LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor endif ifeq ($(USE_EXTERNAL_GLFW),TRUE) # NOTE: It could require additional packages installed: libglfw3-dev LDLIBS += -lglfw endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation LDLIBS = -lraylib -lSDL2 -lSDL2main -lopengl32 -lgdi32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = -lraylib -lSDL2 -lSDL2main -lGL -lm -lpthread -ldl -lrt # On X11 requires also below libraries LDLIBS += -lX11 # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor # On Wayland windowing system, additional libraries requires ifeq ($(USE_WAYLAND_DISPLAY),TRUE) LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon endif # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif # NOTE: On ARM 32bit arch, miniaudio requires atomics library LDLIBS += -latomic endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW) ifeq ($(PLATFORM_OS),WINDOWS) # Libraries for Windows desktop compilation LDLIBS = ..\src\libraylib.a -lgdi32 -lwinmm -lopengl32 endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compipling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = ../src/libraylib.a -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt # Explicit link to libc ifeq ($(RAYLIB_LIBTYPE),SHARED) LDLIBS += -lc endif # NOTE: On ARM 32bit arch, miniaudio requires atomics library LDLIBS += -latomic endif ifeq ($(PLATFORM_OS),OSX) # Libraries for Debian GNU/Linux desktop compiling # NOTE: Required packages: libegl1-mesa-dev LDLIBS = ../src/libraylib.a -lm LDLIBS += -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) # Libraries for DRM compiling # NOTE: Required packages: libasound2-dev (ALSA) LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) # Libraries for web (HTML5) compiling LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a endif # Define source code object files required #------------------------------------------------------------------------------------------------ CORE = \ core/core_2d_camera \ core/core_2d_camera_mouse_zoom \ core/core_2d_camera_platformer \ core/core_2d_camera_split_screen \ core/core_3d_camera_first_person \ core/core_3d_camera_free \ core/core_3d_camera_mode \ core/core_3d_camera_split_screen \ core/core_3d_picking \ core/core_automation_events \ core/core_basic_screen_manager \ core/core_basic_window \ core/core_basic_window_web \ core/core_custom_frame_control \ core/core_custom_logging \ core/core_drop_files \ core/core_input_gamepad \ core/core_input_gamepad_info \ core/core_input_gestures \ core/core_input_gestures_web \ core/core_input_keys \ core/core_input_mouse \ core/core_input_mouse_wheel \ core/core_input_multitouch \ core/core_loading_thread \ core/core_random_sequence \ core/core_random_values \ core/core_scissor_test \ core/core_smooth_pixelperfect \ core/core_storage_values \ core/core_vr_simulator \ core/core_window_flags \ core/core_window_letterbox \ core/core_window_should_close \ core/core_world_screen SHAPES = \ shapes/shapes_basic_shapes \ shapes/shapes_bouncing_ball \ shapes/shapes_collision_area \ shapes/shapes_colors_palette \ shapes/shapes_draw_circle_sector \ shapes/shapes_draw_rectangle_rounded \ shapes/shapes_draw_ring \ shapes/shapes_easings_ball_anim \ shapes/shapes_easings_box_anim \ shapes/shapes_easings_rectangle_array \ shapes/shapes_following_eyes \ shapes/shapes_lines_bezier \ shapes/shapes_logo_raylib \ shapes/shapes_logo_raylib_anim \ shapes/shapes_rectangle_scaling \ shapes/shapes_splines_drawing \ shapes/shapes_top_down_lights TEXTURES = \ textures/textures_background_scrolling \ textures/textures_blend_modes \ textures/textures_bunnymark \ textures/textures_draw_tiled \ textures/textures_fog_of_war \ textures/textures_gif_player \ textures/textures_image_channel \ textures/textures_image_drawing \ textures/textures_image_generation \ textures/textures_image_kernel \ textures/textures_image_loading \ textures/textures_image_processing \ textures/textures_image_rotate \ textures/textures_image_text \ textures/textures_logo_raylib \ textures/textures_mouse_painting \ textures/textures_npatch_drawing \ textures/textures_particles_blending \ textures/textures_polygon \ textures/textures_raw_data \ textures/textures_sprite_anim \ textures/textures_sprite_button \ textures/textures_sprite_explosion \ textures/textures_srcrec_dstrec \ textures/textures_svg_loading \ textures/textures_textured_curve \ textures/textures_to_image TEXT = \ text/text_codepoints_loading \ text/text_draw_3d \ text/text_font_filters \ text/text_font_loading \ text/text_font_sdf \ text/text_font_spritefont \ text/text_format_text \ text/text_input_box \ text/text_raylib_fonts \ text/text_rectangle_bounds \ text/text_unicode \ text/text_writing_anim MODELS = \ models/models_animation \ models/models_billboard \ models/models_bone_socket \ models/models_box_collisions \ models/models_cubicmap \ models/models_draw_cube_texture \ models/models_first_person_maze \ models/models_geometric_shapes \ models/models_heightmap \ models/models_loading \ models/models_loading_gltf \ models/models_loading_m3d \ models/models_loading_vox \ models/models_mesh_generation \ models/models_mesh_picking \ models/models_orthographic_projection \ models/models_point_rendering \ models/models_rlgl_solar_system \ models/models_skybox \ models/models_waving_cubes \ models/models_yaw_pitch_roll \ models/models_gpu_skinning SHADERS = \ shaders/shaders_basic_lighting \ shaders/shaders_basic_pbr \ shaders/shaders_custom_uniform \ shaders/shaders_deferred_render \ shaders/shaders_eratosthenes \ shaders/shaders_fog \ shaders/shaders_hot_reloading \ shaders/shaders_hybrid_render \ shaders/shaders_julia_set \ shaders/shaders_lightmap \ shaders/shaders_mesh_instancing \ shaders/shaders_model_shader \ shaders/shaders_multi_sample2d \ shaders/shaders_palette_switch \ shaders/shaders_postprocessing \ shaders/shaders_raymarching \ shaders/shaders_shadowmap \ shaders/shaders_shapes_textures \ shaders/shaders_simple_mask \ shaders/shaders_spotlight \ shaders/shaders_texture_drawing \ shaders/shaders_texture_outline \ shaders/shaders_texture_tiling \ shaders/shaders_texture_waves \ shaders/shaders_write_depth \ shaders/shaders_vertex_displacement AUDIO = \ audio/audio_mixed_processor \ audio/audio_module_playing \ audio/audio_music_stream \ audio/audio_raw_stream \ audio/audio_sound_loading \ audio/audio_sound_multi \ audio/audio_stream_effects OTHERS = \ others/easings_testbed \ others/embedded_files_loading \ others/raylib_opengl_interop \ others/raymath_vector_angle \ others/rlgl_compute_shader \ others/rlgl_standalone CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) # Define processes to execute #------------------------------------------------------------------------------------------------ # Default target entry all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS) core: $(CORE) shapes: $(SHAPES) textures: $(TEXTURES) text: $(TEXT) models: $(MODELS) shaders: $(SHADERS) audio: $(AUDIO) others: $(OTHERS) # Generic compilation pattern # NOTE: Examples must be ready for Android compilation! %: %.c ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID) $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$< else ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) $(MAKE) -f Makefile.Web $@ else $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM) endif # Clean everything clean: ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(PLATFORM_OS),WINDOWS) del *.o *.exe /s endif ifeq ($(PLATFORM_OS),LINUX) find . -type f -executable -delete rm -fv *.o endif ifeq ($(PLATFORM_OS),OSX) find . -type f -perm +ugo+x -delete rm -f *.o endif endif ifeq ($(TARGET_PLATFORM),PLATFORM_DRM) find . -type f -executable -delete rm -fv *.o endif ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM_OS),WINDOWS) del *.wasm *.html *.js *.data else rm -f */*.wasm */*.html */*.js */*.data endif endif @echo Cleaning done