#************************************************************************************************** # # raylib - Standard Game # # makefile to compile standard game # # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) # # This software is provided "as-is", without any express or implied warranty. In no event # will the authors be held liable for any damages arising from the use of this software. # # Permission is granted to anyone to use this software for any purpose, including commercial # applications, and to alter it and redistribute it freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not claim that you # wrote the original software. If you use this software in a product, an acknowledgment # in the product documentation would be appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be misrepresented # as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # #************************************************************************************************** # define raylib platform if not defined (by default, compile for RPI) # Other possible platform: PLATFORM_DESKTOP PLATFORM ?= PLATFORM_RPI # define compiler: gcc for C program, define as g++ for C++ CC = gcc # define compiler flags: # -O2 defines optimization level # -Wall turns on most, but not all, compiler warnings # -std=c99 use standard C from 1999 revision CFLAGS = -O2 -Wall -std=c99 #CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes # define any directories containing required header files ifeq ($(PLATFORM),PLATFORM_RPI) INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads else INCLUDES = -I. -I./screens -I../../src endif # define library paths containing required libs LFLAGS = -L. -L../../src -L/opt/vc/lib # define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname ifeq ($(PLATFORM),PLATFORM_RPI) # libraries for Raspberry Pi compiling # NOTE: OpenAL Soft library should be installed (libopenal1 package) LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal else # libraries for Windows desktop compiling # NOTE: GLFW3 and OpenAL Soft libraries should be installed LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 endif # define additional parameters and flags for windows ifeq ($(PLATFORM),PLATFORM_DESKTOP) # resources file contains windows exe icon # -Wl,--subsystem,windows hides the console window WINFLAGS = ../../src/resources -Wl,--subsystem,windows endif # define all screen object files required SCREENS = \ screens/screen_logo.o \ screens/screen_title.o \ screens/screen_options.o \ screens/screen_gameplay.o \ screens/screen_ending.o \ # typing 'make' will invoke the first target entry in the file, # in this case, the 'default' target entry is standard_game default: standard_game # compile template - standard_game standard_game: standard_game.c $(SCREENS) $(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) # compile screen LOGO screens/screen_logo.o: screens/screen_logo.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen TITLE screens/screen_title.o: screens/screen_title.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen OPTIONS screens/screen_options.o: screens/screen_options.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen GAMEPLAY screens/screen_gameplay.o: screens/screen_gameplay.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # compile screen ENDING screens/screen_ending.o: screens/screen_ending.c $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) # clean everything clean: ifeq ($(PLATFORM),PLATFORM_RPI) rm -f screens/*.o # find . -executable -delete else del screens/*.o *.exe endif @echo Cleaning done # instead of defining every module one by one, we can define a pattern # this pattern below will automatically compile every module defined on $(OBJS) #%.exe : %.c # $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)