/********************************************************************************************** * * raylib Gestures System - Gestures Detection and Usage Functions (Android and HTML5) * * Copyright (c) 2015 Marc Palau and Ramon Santamaria * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, including commercial * applications, and to alter it and redistribute it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim that you * wrote the original software. If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be misrepresented * as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * **********************************************************************************************/ #ifndef GESTURES_H #define GESTURES_H #ifndef PI #define PI 3.14159265358979323846 #endif #define DEG2RAD (PI / 180.0f) #define RAD2DEG (180.0f / PI) //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- //... //---------------------------------------------------------------------------------- // Types and Structures Definition // NOTE: Below types are required for GESTURES_STANDALONE usage //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type typedef enum { false, true } bool; #endif // Vector2 type typedef struct Vector2 { float x; float y; } Vector2; // Gestures type // NOTE: It could be used as flags to enable only some gestures typedef enum { GESTURE_NONE = 1, GESTURE_TAP = 2, GESTURE_DOUBLETAP = 4, GESTURE_HOLD = 8, GESTURE_DRAG = 16, GESTURE_SWIPE_RIGHT = 32, GESTURE_SWIPE_LEFT = 64, GESTURE_SWIPE_UP = 128, GESTURE_SWIPE_DOWN = 256, GESTURE_PINCH_IN = 512, GESTURE_PINCH_OUT = 1024 } Gestures; typedef enum { TOUCH_UP, TOUCH_DOWN, TOUCH_MOVE } TouchAction; // Gesture events // NOTE: MAX_TOUCH_POINTS fixed to 4 typedef struct { int touchAction; int pointCount; int pointerId[4]; Vector2 position[4]; } GestureEvent; #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- //... //---------------------------------------------------------------------------------- // Module Functions Declaration //---------------------------------------------------------------------------------- void ProcessGestureEvent(GestureEvent event); // Process gesture event and translate it into gestures void UpdateGestures(void); // Update gestures detected (must be called every frame) bool IsGestureDetected(int gesture); // Check if a gesture have been detected int GetGestureDetected(void); // Get latest detected gesture void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags int GetTouchPointsCount(void); // Get touch points count float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds Vector2 GetGestureDragVector(void); // Get gesture drag vector float GetGestureDragAngle(void); // Get gesture drag angle Vector2 GetGesturePinchVector(void); // Get gesture pinch delta float GetGesturePinchAngle(void); // Get gesture pinch angle #ifdef __cplusplus } #endif #endif // GESTURES_H