// Shader loading/unloading functions Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations void UnloadShader(Shader shader); // Unload a custom shader from memory Shader GetDefaultShader(void); // Get default shader Shader GetStandardShader(void); // Get standard shader Texture2D GetDefaultTexture(void); // Get default texture // Shader access functions int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int) void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) // Shading beegin/end functions void BeginShaderMode(Shader shader); // Begin custom shader drawing void EndShaderMode(void); // End custom shader drawing (use default shader) void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied) void EndBlendMode(void); // End blending mode (reset to default: alpha blending) // Light creation/destruction functions Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool void DestroyLight(Light light); // Destroy a light and take it out of the list // VR control functions void InitVrDevice(int vrDevice); // Init VR device void CloseVrDevice(void); // Close VR device bool IsVrDeviceReady(void); // Detect if VR device is ready bool IsVrSimulator(void); // Detect if VR simulator is running void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)