#version 100 attribute vec3 vertexPosition; attribute vec2 vertexTexCoord; attribute vec3 vertexNormal; varying vec2 fragTexCoord; uniform mat4 mvpMatrix; // NOTE: Add here your custom variables void main() { vec3 normal = vertexNormal; fragTexCoord = vertexTexCoord; gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); }