# raylib roadmap Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment. _Current version of raylib is complete and functional but there is always room for improvements._ **raylib 4.x** - [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507) - [ ] Redesign gestures system, improve touch inputs management - [ ] Redesign raudio module, implement miniaudio high-level provided features - [x] Better documentation and improved examples - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs) - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres) **raylib 4.0** - [x] Improved consistency and coherency in raylib API - [x] Continuous Deployment using GitHub Actions - [x] rlgl improvements for standalone usage (avoid raylib coupling) - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_ - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_ - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet). **raylib 3.0** - [x] Custom memory allocators support - [x] Global variables moved to global context - [x] Optimize data structures for pass-by-value - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065)) - [x] Continuous Integration using GitHub Actions **raylib 2.5** - [x] Support Animated models - [x] Support glTF models file format - [x] Unicode support on text drawing **raylib 2.0** - [x] Removed external dependencies (GLFW3 and OpenAL) - [x] Support TCC compiler (32bit and 64bit) **raylib 1.8** - [x] Improved Materials system with PBR support - [x] Procedural image generation functions (spot, gradient, noise...) - [x] Procedural mesh generation functions (cube, sphere...) - [x] Custom Android APK build pipeline (default Makefile) **raylib 1.7** - [x] Support configuration flags - [x] Improved build system for Android - [x] Gamepad support on HTML5 **raylib 1.6** - [x] Lua scripting support (raylib Lua wrapper) - [x] Redesigned audio module - [x] Support FLAC file format **raylib 1.5** - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator) - [x] Redesign Shaders/Textures system -> New Materials system - [x] Support lighting: Omni, Directional and Spot lights - [x] Redesign physics module (physac) - [x] Chiptunes audio modules support **raylib 1.4** - [x] TTF fonts support (using stb_truetype) - [x] Raycast system for 3D picking (including collisions detection) - [x] Floyd-Steinberg dithering on 16bit image format conversion - [x] Basic image manipulation functions (crop, resize, draw...) - [x] Storage load/save data functionality - [x] Add Physics module (physac) - [x] Remove GLEW dependency -> Replaced by GLAD - [x] Redesign Raspberry PI inputs system - [x] Redesign gestures module to be multiplatform - [x] Module raymath as header-only and functions inline - [x] Add Easings module (easings.h)