/******************************************************************************************* * * raylib example 04a - Texture loading and drawing * * This example has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ #include "raylib.h" int main() { int screenWidth = 800; int screenHeight = 450; // Initialization //--------------------------------------------------------- InitWindow(screenWidth, screenHeight, "raylib example 04a - texture loading and drawing"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading //---------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //----------------------------------------------------- // TODO: Update your variables here //----------------------------------------------------- // Draw //----------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); DrawText("this IS a texture!", 360, 370, 10, 1, GRAY); EndDrawing(); //----------------------------------------------------- } // De-Initialization //--------------------------------------------------------- UnloadTexture(texture); // Texture unloading CloseWindow(); // Close window and OpenGL context //---------------------------------------------------------- return 0; }