# Ignore generated files # ... # Ignore VIM's backup generated files *.swp # Ignore Android generated files and folders src_android/obj/ templates/android_project/bin/ templates/android_project/obj/ templates/android_project/libs/ local.properties # Ignore thumbnails created by windows Thumbs.db # Ignore files build by Visual Studio # *.obj --> Can be confused with 3d model! *.pdb *.aps *.vcproj.*.user *.vcxproj* *.sln *.vspscc *_i.c *.i *.icf *_p.c *.ncb *.suo *.tlb *.tlh *.bak *.cache *.ilk *.log [Bb]in [Dd]ebug/ [Dd]ebug.win32/ *.sbr *.sdf obj/ [Rr]elease.win32/ _ReSharper*/ [Tt]est[Rr]esult* ipch/ *.opensdf # Ignore compiled binaries *.o *.exe !tools/rREM/rrem.exe # Ignore files build by xcode *.mode*v* *.pbxuser *.xcbkptlist *.xcscheme *.xcworkspacedata *.xcuserstate *.xccheckout xcschememanagement.plist .DS_Store ._.* xcuserdata/ DerivedData/ *.dll src/libraylib.a src/libraylib.bc # oculus example !examples/oculus_glfw_sample/ # external libraries DLLs !src/external/glfw3/lib/win32/glfw3.dll !src/external/openal_soft/lib/win32/OpenAL32.dll !src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll !src/external/pthread/lib/pthreadGC2.dll # Visual Studio project project/vs2015/*.db project/vs2015/*.opendb !project/vs2015/raylib.sln !project/vs2015/raylib/*.vcxproj !project/vs2015/examples/*.vcxproj !project/vs2015/external/glfw3/lib/win32/glfw3.dll !project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll !project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll !project/vs2015/external/lua/lib/win32/lua53.dll